Further trials getting Fuse figures into DAZ Studio using intermediary applications

Further trials getting Fuse figures into DAZ Studio using intermediary applications

The purpose of this post is to show the outcomes of using intermediary applications to try to move figures from Adobe Fuse into DAZ Studio. It will probably be deadly boring for most of you. LOL

Hypothesis

If Adobe Fuse will not successfully export into a format that DAZ Studio will read, then maybe another application can be used as a form of translator between the two applications.

Trials

Test 1: Photoshop and DAZ Studio (Collada)

NOTES: Photoshop only has two formats in common with DAZ Studio: Collada and OBJ.  OBJ will not take my rigging with it, so we must use Collada.

Intended process: Mixamo: output = fbx format.  Import to Photoshop. Export to Collada format. Import to DAZ Studio. Outcome:

 

collada into daz from ps

 

Test 2: Photoshop then Blender then DAZ Studio (Collada)

NOTES: Photoshop only has two formats in common with DAZ Studio: Collada and OBJ.  OBJ will not take my rigging with it, so we must use Collada.

Intended process: Mixamo: output = fbx format.  Import to Photoshop. Export to Collada format. Import to Blender DAZ Studio. Outcome: Process fails at import to Blender. This is the Collada object as imported to Blender.

blender from ps collada

Test 3: Blender then DAZ Studio (fbx)

Intended process: Mixamo: output = fbx format.  Import to Blender. Export as fbx. Import to DAZ Studio. Outcome: Process fails at import to DAZ Studio. DAZ crashes. This is the fbx object as imported to Blender.

blender from mixamo fbx

 

Test 4: Blender then DAZ Studio (Collada)

Intended process: Mixamo: output = Collada format.  Import to Blender. Export as Collada. Import to DAZ Studio. Outcome: Model successfully imports into DAZ Studio but:

  1. Has Opacity set to 20%

mix blender daz collada fbx

Easily enough fixed.

opacity

 

2. All materials are sent to a glossy plastic.

plasticy

3. Lacks rigging or even parenting or usable components

Actually I suspect that this is the failure point for this approach.  The model is made up of only half a dozen components, no joints etc, and I am not really certain that it is possible to rig it.

Eyes getting sore, so time for a break. Will progress with trials on another day :) Feel free to build upon this if you are that way inclined and let me know how you go.

regards

Greg

8 Comments


    1. LOL. That’s how my pal Mustakettu85 makes me feel, but I am not going to let it stop me :) Thanks for commenting, my friend :)


    1. Thanks. I’ve downloaded it, but as I have never rigged before it’s a bit beyond me. Do you know any good tutorials on how to go about using it?


      1. Well, using this one is really straightforward: just how Ghastly describes in the text blurb. If you want more info about DS rigging in general, like, how to approach modifying weight maps, there are a couple of relatively inexpensive paid tutorials in the DAZ store (look for the one about the gingerbread man). In the freebie world, I’ve only seen tutorials about rigging clothing or tentacles.


        1. Thanks. I read the blurb but it’s an area of which I know so little that the terms were meaningless to me. I will have to do some reading. :) Thanks :)


          1. Thanks. I’ve been teaching myself in a pretty non-linear manner :)

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