- Top level project lifecycle for new x-ray machine model
- 3D X-ray model – my project charter
- 3D x-ray model project – Phase2: Planning
- Control panel design for 3D x-ray model
- C-arm broad design for 3D x-ray model
- The bench design for the x-ray model
- X-ray model design – floor and ceiling mounts
- Let the modelling begin: the patient bench
- Started the C-arm modelling
- Small example of things not working in 3D modeling #Blender
- Fixed those few modelling challenges #Blender
- A little work on the C-Arm of the model #Blender
- Lessons Learnt: Unwrapping and moving textures from #Blender to #DAZStudio
- Textures for the C-arm model #Blender #DAZStudio
- Progress with the C-arm mount interface #Blender
- The control panel for the x-ray #Blender
- Ceiling mount added #Blender
- The model of the monitor is complete #Blender
- How did I make the x-ray machine model? #Blender
- User Testing – finalising my model of an x-ray machine #Blender #EuroPCR
This is a really quick and easy process.
First I will show you the end result:
Nothing particularly special; mostly white. The Image Intensifier facing the x-ray tube has a black surface as per reference material. I’ve also placed a small blue line around its exterior. The x-Rray tube has a little blue sticker upon it. So the overall appearance is white and clean – suitable for a hospital.
The actual process of creating these textures was simple. Here is a bit of a diagram of the process using the Image Intensifier as an example:
So once I knew which part of the unwrapped texture corresponded with the exterior of the object I was able to add the required colours using Photoshop (though Gimp or Paint.Net would have been just as fine and free also).
So the finished texture for the Image Intensifier texture looks like this:
And that’s it. Voila!
So I still need to add the C-arm to mount interfaces. I will make them separate objects.
Thanks for reading.