Normal map now on brick wall #Blender

Normal map now on brick wall  #Blender
This entry is part 7 of 9 in the series Art-nouveau door

Hi all,

Despite being tired, I came home and used Photoshop to make a normal map of the brick wall. This is just a filter in Photoshop that I applied to the skin I created earlier. Here is the normal map image:

For those of you new to 3D modeling, this will give me some depth in my final image. I had intended to create a displacement map, but I need to be able to subdivide my model and the strange shape f the model is causing me all sorts of problems. I may have to give up on that in the short term.

So now I’ve added it back into the scene. I’ve also added a few materials to the stairs. So this is where I am at so far.

I might need to make the normal map slightly weaker. I may also do some work on the stairs. They are using the same materials and so the wear pattern is identical – which I find irritating.

Next, I need to work on the doors and windows.

I don’t believe that this will be a fancy art-nouveau door, but art-nouveau nevertheless.

Thanks for reading :)

Greg

Series Navigation<< Baking my procedural texture #BlenderCompletely reworking Textures and normal map on door #Blender >>

3 Comments


  1. Nice progress!
    Question: when you adjust the strength of the normal map, do you do it via the node editor, or by editing the actual texture image? (I usually just play with the node editor, and I’m wondering if there’s a downside to that approach).


    1. Usually via the node editor but in this case i have been playing with the texture image itself because i want to see whether i can make one that gets similar results across different apps without tweaking controls. You would think so, but i have found slightly different results across apps with this. Maybe i am dreaming

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