Art – tutorials and technicalities

How to do artistic stuff!!!

More of the door   #Blender

This entry is part 9 of 9 in the series Art-nouveau door

Hi folks, I was unable to do much door work this week until today. Mostly I worked on the door itself. This meant painting the actual door texture based loosely on the reference picture. So here is the reference picture: And here is the texture I painted in Photoshop: I tried to make it look “used” and also admit to tracing a little bit :) I then turned it into a

Completely reworking Textures and normal map on door  #Blender

This entry is part 8 of 9 in the series Art-nouveau door

NOTE: a bit of a technical one today. So now I had a proof of concept design and had commenced a bit of trial work on it. Thing is, I always believe in self-critique. I sat down and looked at what I had done so far and whether it was correct. I noticed a few things, listed in the diagram below: I also decided that I wanted the bottom of

Baking my procedural texture    #Blender

This entry is part 6 of 9 in the series Art-nouveau door

In my previous post in this series, I had unwrapped each of my objects, ready to texture them. Then I had an epiphany: if procedural textures exist, then does a brick one exist? OK – I’ll put that into plain English for the non-modelers or new modelers braving this post. A procedural texture is basically an image that has been created by writing a computer program instead of drawing it

Progress on #Blender door as at 5 Nov 2017

This entry is part 5 of 9 in the series Art-nouveau door

Due to illness, I have not achieved as much as I had hoped. Also note, this post talks a bit about technical 3D modeling issues, but I have tried to make it accessible to my non-technical readers who may be interested in starting to model. The first thing that I have done is set the pivot point on each object within my model. This is not something that I have done

Creating a Zebra poster using DAZ Studio and Photoshop

Despite sore eyes, a couple of weeks ago I made a Zebra poster for one of my daughter’s friends. He had expressed great delight at my art works and had a birthday approaching. I asked him what he wanted and he told me that he wanted me to make him a black and white poster of a zebra. As I am having a good-eye day, I thought that I would

New art work: Upon the Battlements

Hi folks, Have to keep today’s post brief as my eyes are aching a bit and have become quite blurry. Probably over worked them on the weekend with the piece of art that I am about to discuss. Last week a good deal came from DAZ where I could buy a model dragon for some ridiculously small amount if I first bought a new product. So I did. Me being

Another new fantasy image

My twelve year old daughter is trying to write her own fantasy novel So she came to me to design some artwork for its cover. “What do you want on the cover?” I asked. “A fairy fighting a demon in front of Sparkle City.” “What does the fairy look like?” She pondered for a while. “Fairy wings, blue clothes and blond hair.” “The demon?” “Um… leathery wings and black clothes.”

New digital artwork - Trouble in Elfland

Hi all, spent much of last week writing my textbook. But on Saturday started experimenting with Collision detection and character morphing in DAZ Studio. I had no intention of actually making a publishable picture, but somehow got pulled in to doing so. Ended up taking the entire weekend, most of which was fiddling with light sources (believe it or not – my original purpose having been satisfied within the hour). Here is the

Naming components of 3D models

A 3D model is usually made up on different components. If it is a figure, then perhaps the creator will have head, torso, legs and arms components (or even many more). If a motor vehicle, then maybe a chassis, windows, wheels and so on. Most objects are made up of components. Scene creators frequently use multiple models (figures, architecture, vehicles, props, etc) to establish a scene. In doing so, they

Further trials getting Fuse figures into DAZ Studio using intermediary applications

The purpose of this post is to show the outcomes of using intermediary applications to try to move figures from Adobe Fuse into DAZ Studio. It will probably be deadly boring for most of you. LOL Hypothesis If Adobe Fuse will not successfully export into a format that DAZ Studio will read, then maybe another application can be used as a form of translator between the two applications. Trials Test 1:

Import 3D Fuse character into Photoshop

Hi folks, This is just a bit more experimentation and I thought you may want to tag along. So in my last post I created a character in Adobe Fuse and failed to import it into DAZ Studio. However documentation suggested that I could import it into the 3D functionality of Adobe Photoshop. I looked around YouTube and found this good tutorial by Victoria Pavlov. So I thought that I

Adobe Fuse CC does not play nicely with DAZ Studio OR is it the other way around?

Hi all, Today I take a quick look at Adobe’s 3D character creation tool Fuse and how well it integrates with DAZ Studio. Brief answer: it doesn’t. First let me say that I am an Adobe fan. I love Photoshop and Premier and everything that can be done with them. When I saw Fuse appear in my CC app list I straight away wanted to find out what it was.

Mutterings about Luxrender shadows compared to Iray

Ignore the post’s header picture. It’s an oldy that I used because I had nothing relevant and because I felt a bit like a mushroom today as I typed away in semi gloom. Anyway, on to today’s post. Spent most of the day working on my management text book. In the background, however, I put a figure into a simplistic pose in DAZ Studio and played with renderers. Particularly, with

New digital art - "Encounter" - and my thoughts behind its creation

Art is an intensely personal thing. Artists across several mediums abound among my WordPress pals, and each of us has our own flavour. For me this is something that makes our community so precious to me. I do my best to learn from you all. Today I give a bit back. This post is about my latest digital art with a focus on my design and thought process together with

Modelling a simple X-Ray machine in Blender

Hi all, as you know I am recovering from a cornea graft (transplant) as a result of Keratoconus. The pain is gone (albeit still sore from time to time, but I don’t consider that pain). My good(LOL) eye loses focus frequently (as it has done for a couple of years now). My operated-upon eye is still blurry but so much better than before the op. Nevertheless I have an obligation to meet.

Finally trying Iray for DAZStudio 4.9

Hi folks, Yep, still busily working on novel. But I find that without my forays into art I feel empty. Yes, I need both writing and visual art. So I figured that I would play a little in DAZ Studio. This was frustrated for a week when my PostgreSQL database (the thing that manages all my content in DAZ) decided suddenly not to work. Stupid message about not being able

Using Lightroom on my digital art

Hi all, Just a quickie – a kind of brain dump. The more I use Adobe Lightroom for my photos, the more I realise what it can do for my art. The thing that I like about it are the sliders for things such as white and black, highlights and shadows, the saturation etc of different colours and so on. My first attempt was with the picture Perhaps. I lightened the

Colour splashed flower in Photoshop

Short post today as I have not really been home much. Here is a photo of a flower from my visit to Warwick Castle that I subsequently “colour splashed”. I only learnt that term today, though I have seen plenty of people do it. I just did not know that it had a name. All I did was randomly pick one of my flower pictures and then: In Photoshop duplicate it

Perhaps - a work inspired by recent discussions

I was pretty chuffed by feedback on my very simplistic Dystopia City Block renderings, so I thought that I would actually do something with the Dystopia objects. Unfortunately I had not saved my previous scene, so I had to start from scratch. I also thought that here was an opportunity to get back to one of the basic messages that I had intended for this blog, namely… anyone can produce good

Emulating "Golden Hours" with DAZ Studio and Iray

Hi all, I’ll be very brief today. In my previous travel/photography post (the one about Warwick Castle) I mentioned the benefits of photographing during the so-called Golden Hours (early morning or late afternoon). I also flippantly said that 3D digital artists should look at emulating this more often because the lighting in so many works is very bland. Well, I’ve set as my post header the Warwick Castle photo that