Hair for 3D models

Making a simple hair texture using #Photoshop or #GIMP or #Paint.Net

This entry is part 1 of 6 in the series Hair for 3D models

Purpose The purpose of this post is to show how (more-or-less) the same hair texture can be made using any of the following: Photoshop, GIMP, or Paint.Net. Note that I have not been that particular in selecting the same base colors and I also recommend that you experiment a lot with what I give you. Background As per my last post, mastering hair in Blender (for use in DAZ Studio)

Making a simple hair opacity map  #Photoshop #GIMP #Paint.NET

This entry is part 2 of 6 in the series Hair for 3D models

Purpose In the first post of this series, I made a simple hair texture, demonstrating how similar hair textures can be created in Photoshop, GIMP and Paint.NET. In this post, I shall show how to make a simple hair opacity map using these three applications. It’s remarkably similar. NOTE: In this tutorial, I do not intend to implement the texture in a 3D application, simply to make it. What is an opacity

Test rendering the hair opacity map in #Blender

This entry is part 3 of 6 in the series Hair for 3D models

Hi folks, the purpose of today’s post is to document my testing of the hair opacity map that I created in my last post. I am doing so in Blender cycles and I will be assigning the hair texture and the opacity map to a bezier curve. Huh! A Bezier curve! Yep. At the end of my post, I shall place a link to a great Youtube tutorial called “How

Test rendering a transparent hair texture in #Blender

This entry is part 4 of 6 in the series Hair for 3D models

In my last post (about an hour ago), I commented that while occlusion maps were good, I wondered what the hair would be like if I used a texture that already had transparency. So I quickly cobbled one together in Photoshop that was based on the same two textures that I used in the last post. Here is the node set-up that I used in Blender: Note that it is

Making a simple hair transparent texture #Photoshop #GIMP #Paint.NET

This entry is part 5 of 6 in the series Hair for 3D models

Hi folks, This post will be very similar to my post about making an opacity map. So if you have read that post then you only need to skim this for salient differences. Just to make it slightly different I have also added an incredibly small flaw into the hair by way of a slight wave. I did this because nothing is truly straight in nature. So our goal is

Time in this 3D hair journey for 3 Rs - Research, Review, Reflection

This entry is part 6 of 6 in the series Hair for 3D models

A long time ago I was a teacher. Besides the normal three Rs (reading, writing and arithmetic), I always followed with a second three – Research, Review, Reflection. For me, these were consolidation exercises that deepened my understanding. Each of you will have to do this for yourselves. I just thought that I would share my experience of it in learning about 3D hair. Research I watched several Blender and Photoshop