Mapping Shade

To map or not to map - Part 1

This entry is part 1 of 4 in the series Mapping Shade

As a child in the 1970s I used to take great joy in the maps of books that I loved. I remember patiently tracing the Narnian maps, then transferring them to drawing paper and carefully colouring them in. I went on to do this with maps of Middle-earth and Earthsea and then started creating maps for any book I really loved that was without a map. Now that my upcoming

To map or not to map - Part 2

This entry is part 2 of 4 in the series Mapping Shade

So the last time you looked my map looked like this: But I was unhappy with the progress. I felt that the mountains were not as impressive as I wanted them – and also looked  a bit too CGI if you know what I mean. So I went back into Bryce and discovered my first error: I had not saved a camera view. This is the view which you put in

To map or not to map - Part 3

This entry is part 3 of 4 in the series Mapping Shade

I now have a “photo” map of what Shade looks like. The combination of Bryce and Photoshop was great. I also spent a lot of time referencing Google Maps to get a sense of colours and geography. Notice that since my previous pictures of the map I have flipped it to its true east-west direction. I also decided to crop off any bits of geography not used in the story,

Does an artificial world need to be geometric?

This entry is part 4 of 4 in the series Mapping Shade

So I sit here with Scrivener open, contemplating writing (contemplating writing is always so much easier than actually writing) and my mind falls to my world of Shade and maps. Should I map my world? Then I remember that I had contemplated this three years ago and even written some posts in which I used Bryce and Photoshop to create a maps of the chasm city of Shade. Wow! So