3D art

Next modeling project - a setting #Blender

This entry is part 1 of 2 in the series Digital set number one

This entry is part 1 of 2 in the series Digital set number oneHi folks, Just a short one today. I’ve been pondering my next Blender graphics project for a week or so. I’ve decided upon a set. By this I mean a digital space for me to pose characters and make 3D images – much like a film set. I want a feature of the space to be ornamental doors and windows, probably

Fixed those few modelling challenges  #Blender

This entry is part 11 of 20 in the series My X-Ray model project

This entry is part 11 of 20 in the series My X-Ray model projectSo yesterday at midnight I left you all having reached a point of frustration. Let’s have a look at a picture of the state of my model as exported from Blender and imported into DAZ Studio (my favourite place to render things)” So few textures and strange webs at the pointy end of my benchtop. Then one

Effective tutorials for Blender?

One of my good friends, Earthbalm, asked me whether I could recommend any effective tutorials for learning Blender. This is my reply. I’ve been trying to learn blender for years. I’ve watched hundreds and hundreds of tutorials. And yet here I am, still very much the noob, stumbling along as best as I can. Wait! Before you say something along the lines of “Come off it. Look at the x-ray

Control panel design for 3D x-ray model

This entry is part 4 of 20 in the series My X-Ray model project

This entry is part 4 of 20 in the series My X-Ray model projectJust a short post today. It’s been a busy day job-hunting without a lot on this being achieved. So I have created my folder of reference photos. As mentioned before, I find Toshiba’s Infinix a wonderfully designed piece of equipment. Obviously this is from a aesthetic perspective because I don’t have the technical knowledge to comment upon

3D x-ray model project - Phase2: Planning

This entry is part 3 of 20 in the series My X-Ray model project

This entry is part 3 of 20 in the series My X-Ray model projectContinuing with following a project methodology to create a model of an x-ray machine, I am working on the Planning phase. “The Planning Process Group consists of those processes performed to establish the total scope of the effort, define and refine objectives, and develop the course of action required to attain those objectives.” – A Guide to the

3D X-ray model - my project charter

This entry is part 2 of 20 in the series My X-Ray model project

This entry is part 2 of 20 in the series My X-Ray model projectAs mentioned previously, my first step is to set out a project charter for how I am going to approach creating this new model of an x-ray machine. So here it is: Charter Purpose My purpose is to create a 3D model of an x-ray machine that can be sold at an online market place. Ideally it

Top level project lifecycle for new x-ray machine model

This entry is part 1 of 20 in the series My X-Ray model project

This entry is part 1 of 20 in the series My X-Ray model project  Some of you may remember that around this time last year I designed a 3D model of an X-ray machine that my brother-in-law used in a presentation at an international conference in Paris. At the time I was really struggling with my eyes and I was very dissatisfied with the outcome, despite the good reception it

Creating a Zebra poster using DAZ Studio and Photoshop

Despite sore eyes, a couple of weeks ago I made a Zebra poster for one of my daughter’s friends. He had expressed great delight at my art works and had a birthday approaching. I asked him what he wanted and he told me that he wanted me to make him a black and white poster of a zebra. As I am having a good-eye day, I thought that I would

Upon the Battlements - attempt 2 refined further

Following excellent feedback I have tried to make the dragon’s textures bumpier. I did this by painting textures by hand on the previous image using Photoshop. Alas I really could not get drool that satisfied me. How have I done? Greg

Upon the Battlements: attempt 2

Hi folks, A big thanks to the people who provided feedback on my digital work “Upon the Battlements”. I have thought deeply about those comments and also about my own feelings on the work. So here is my second attempt :) Notice the mountains and the sky have been changed. (i.e. no more mountains and a clear sky) Feedback appreciated. :) Greg  

New art work: Upon the Battlements

Hi folks, Have to keep today’s post brief as my eyes are aching a bit and have become quite blurry. Probably over worked them on the weekend with the piece of art that I am about to discuss. Last week a good deal came from DAZ where I could buy a model dragon for some ridiculously small amount if I first bought a new product. So I did. Me being

Another new fantasy image

My twelve year old daughter is trying to write her own fantasy novel So she came to me to design some artwork for its cover. “What do you want on the cover?” I asked. “A fairy fighting a demon in front of Sparkle City.” “What does the fairy look like?” She pondered for a while. “Fairy wings, blue clothes and blond hair.” “The demon?” “Um… leathery wings and black clothes.”

Today's image - an attempt at modelling my wife in DAZ Studio

Spent the day working on the text-book. Should have a draft ready for my publisher in about a fortnight. This evening, after the eyes had recovered, I thought I would have a go at modelling a younger version of my wife using DAZ Studio. The feature image at the top is one of my early drafts (the face is too fat). Below is where I am at now, rendered with Iray.

New digital artwork - Trouble in Elfland

Hi all, spent much of last week writing my textbook. But on Saturday started experimenting with Collision detection and character morphing in DAZ Studio. I had no intention of actually making a publishable picture, but somehow got pulled in to doing so. Ended up taking the entire weekend, most of which was fiddling with light sources (believe it or not – my original purpose having been satisfied within the hour). Here is the

Naming components of 3D models

A 3D model is usually made up on different components. If it is a figure, then perhaps the creator will have head, torso, legs and arms components (or even many more). If a motor vehicle, then maybe a chassis, windows, wheels and so on. Most objects are made up of components. Scene creators frequently use multiple models (figures, architecture, vehicles, props, etc) to establish a scene. In doing so, they

Renderosity, a Gazebo, and a Photoshop image of "PoliceJoe"

Today was one of those days where I felt busy but did not really accomplish much. So I’ve decided to inflect my day upon you, my precious readers. let’s see… Renderosity Mustakettu85 introduced me in a comment to Renderosity. On the slim chance that you don’t know what Renderosity is, it’s a web marketplace for 3D models and such. To use it you need to register. They have a Freestuff part, so

Further trials getting Fuse figures into DAZ Studio using intermediary applications

The purpose of this post is to show the outcomes of using intermediary applications to try to move figures from Adobe Fuse into DAZ Studio. It will probably be deadly boring for most of you. LOL Hypothesis If Adobe Fuse will not successfully export into a format that DAZ Studio will read, then maybe another application can be used as a form of translator between the two applications. Trials Test 1:

My graphics at EuroPCR - revealed

Hi folks, as my regular readers know, recently I did some graphics for an abstract presentation given at EuroPCR (described as the World Leading Course in Interventional Cardiovascular Medicine). The abstract in question is called “High procedural radiation eye dose found for scrub nurse (secondary operator) compared to Physician (primary operator). Discovered deficiencies in current, above table shielding.” It is by G Ison, H Christie, K Becker, S Quinn, M B

Import 3D Fuse character into Photoshop

Hi folks, This is just a bit more experimentation and I thought you may want to tag along. So in my last post I created a character in Adobe Fuse and failed to import it into DAZ Studio. However documentation suggested that I could import it into the 3D functionality of Adobe Photoshop. I looked around YouTube and found this good tutorial by Victoria Pavlov. So I thought that I

Adobe Fuse CC does not play nicely with DAZ Studio OR is it the other way around?

Hi all, Today I take a quick look at Adobe’s 3D character creation tool Fuse and how well it integrates with DAZ Studio. Brief answer: it doesn’t. First let me say that I am an Adobe fan. I love Photoshop and Premier and everything that can be done with them. When I saw Fuse appear in my CC app list I straight away wanted to find out what it was.