3D Design

More of the door   #Blender

This entry is part 9 of 9 in the series Art-nouveau door

Hi folks, I was unable to do much door work this week until today. Mostly I worked on the door itself. This meant painting the actual door texture based loosely on the reference picture. So here is the reference picture: And here is the texture I painted in Photoshop: I tried to make it look “used” and also admit to tracing a little bit :) I then turned it into a

Completely reworking Textures and normal map on door  #Blender

This entry is part 8 of 9 in the series Art-nouveau door

NOTE: a bit of a technical one today. So now I had a proof of concept design and had commenced a bit of trial work on it. Thing is, I always believe in self-critique. I sat down and looked at what I had done so far and whether it was correct. I noticed a few things, listed in the diagram below: I also decided that I wanted the bottom of

Normal map now on brick wall  #Blender

This entry is part 7 of 9 in the series Art-nouveau door

Hi all, Despite being tired, I came home and used Photoshop to make a normal map of the brick wall. This is just a filter in Photoshop that I applied to the skin I created earlier. Here is the normal map image: For those of you new to 3D modeling, this will give me some depth in my final image. I had intended to create a displacement map, but I need to

Baking my procedural texture    #Blender

This entry is part 6 of 9 in the series Art-nouveau door

In my previous post in this series, I had unwrapped each of my objects, ready to texture them. Then I had an epiphany: if procedural textures exist, then does a brick one exist? OK – I’ll put that into plain English for the non-modelers or new modelers braving this post. A procedural texture is basically an image that has been created by writing a computer program instead of drawing it

Progress on #Blender door as at 5 Nov 2017

This entry is part 5 of 9 in the series Art-nouveau door

Due to illness, I have not achieved as much as I had hoped. Also note, this post talks a bit about technical 3D modeling issues, but I have tried to make it accessible to my non-technical readers who may be interested in starting to model. The first thing that I have done is set the pivot point on each object within my model. This is not something that I have done

Art-nouveau door - progress - rigging to open and close properly  #Blender

This entry is part of 9 in the series Art-nouveau door

Hi all, just a brief update on the doorway. I have now successfully rigged my door to open in the doorway. So another task complete. I found the following video very easy to understand in rigging my door: https://www.youtube.com/watch?v=r2mIOFDgdME&t=70s So another of this week’s tasks is now achieved. :) Greg

A little progress on my art-nouveau doorway

This entry is part 3 of 9 in the series Art-nouveau door

Hi all, this was my wife’s birthday weekend, so I only got about an hour to play in Blender. Just thought that I would show you the progress. So the basic objects are all there. Now to start making it look real. As an aside, I made my first ever Panna cotta today as a treat for Nicole and it was yummy. :) However, I experienced failure with the accompanying toffee

Art-nouveau door - commenced Blender work

This entry is part 2 of 9 in the series Art-nouveau door

Hi folks, I am delighted to say that I am ahead of this week’s plan as posted on Monday. The final thing I ticked off today was my goal of singing practice. I spent an hour this morning with my mate Jon practicing Dean Martin’s “Sway”, Frank Sinatra’s “Fly Me to the Moon” and Elvis’ “Can’t Help Falling in Love”. This left me the afternoon to work on some of

Art-nouveau door - general design for a 3D model

This entry is part 1 of 9 in the series Art-nouveau door

Hi all, as per my weekly plan, here is a rough 2D design of the 3D art nouveau door that I intend to create in Blender. As per normal, my rough design has been completed in PowerPoint. The inspiration was taken from the following door (By Jopparn (Own work) [CC BY-SA 3.0 (https://creativecommons.org/licenses/by-sa/3.0)], via Wikimedia Commons): My vision is to create 4 elements in Blender: a wall with an appropriately

Initial thoughts on a 3D Art Nouveau setting to be made in Blender

This entry is part 2 of 2 in the series Digital set number one

Just a short post. I did my initial brain dump of design specifications in PowerPoint. These are fairly simple. Here is a link to a Google image search on Art Nouveau. What do you see? Curved lines and natural shapes. So I had a go at using PowerPoint to create some basic outlines of wall shapes. This said, they feel more Art Deco (i.e. more geometric that natural in form).

Next modeling project - a setting #Blender

This entry is part 1 of 2 in the series Digital set number one

Hi folks, Just a short one today. I’ve been pondering my next Blender graphics project for a week or so. I’ve decided upon a set. By this I mean a digital space for me to pose characters and make 3D images – much like a film set. I want a feature of the space to be ornamental doors and windows, probably in a style like Art Deco or Art Nouveau. This can be a

User Testing - finalising my model of an x-ray machine #Blender #EuroPCR

This entry is part 20 of 20 in the series My X-Ray model project

So you may remember that we started this project with an overall plan that follows the PMBOK (Project Management Body of Knowledge) approach to remodel a 3D likeness of an  x-ray machine that I first modeled a year ago for a presentation at EuroPCR 2016 – the official annual meeting of the European Association of Percutaneous Cardiovascular Interventions (EAPCI) and the world-leading Course in Interventional Cardiovascular Medicine. Here is the diagram of the

How did I make the x-ray machine model?  #Blender

This entry is part 19 of 20 in the series My X-Ray model project

(Sorry – this is a repost as my database corrupted and I had to do a restore. Annoying as I had been in a hurry and had not done my normal post-post backup. Lucky I had a copy of the text.) I’m a Blender noob, so let me show how I used my simple skills to make the objects. Now the bench was really easy. Essentially it is a whole

The model of the monitor is complete  #Blender

This entry is part 18 of 20 in the series My X-Ray model project

Well, didn’t this go quickly? The project is almost complete; much faster than expected.  I threw together the medical monitor today. Here it is from a couple of different angles: As you can see it also has a ceiling mount. I have not placed any images on the monitor, but I have created a texture that would easily permit images to be added as suitable for whatever process in being undertaken

Ceiling mount added   #Blender

This entry is part 17 of 20 in the series My X-Ray model project

Wow! Today was amazing. It’s like suddenly something clicked and I found myself achieving more in less time. The ceiling mount took me about half-an-hour. Admittedly I did spend an additional hour beforehand studying a number of videos regarding bending stuff in Blender. The reason was that I decided to try using a Bend modifier. This is different from how I formed the C-arm which is actually a curve. However I

The control panel for the x-ray     #Blender

This entry is part 16 of 20 in the series My X-Ray model project

I shall keep it brief because once again I am up late. I have made a simple control panel in Blender as per the plan. Just a panel with some buttons and a joystick. No great detail as not really needed. Here is how the entire thing is coming together (as rendered in DAZ Studio). As a bit of comparison, here is the attempt I made this time last year.

Progress with the C-arm mount interface    #Blender

This entry is part 15 of 20 in the series My X-Ray model project

Hi folks, I have spent so much time on this little component! It’s because I’ve made several versions of the C-arm mount interface, each unsatisfactory, and then started again. And each attempt now takes me about an hour. Wow am I faster or what! So what made me so unhappy? Well, I guess that none of them looked elegant enough for me. Some were too boxy. Other’s did not seem

Textures for the C-arm model        #Blender #DAZStudio

This entry is part 14 of 20 in the series My X-Ray model project

This is a really quick and easy process. First I will show you the end result: Nothing particularly special; mostly white. The Image Intensifier facing the x-ray tube has a black surface as per reference material. I’ve also placed a small blue line around its exterior. The x-Rray tube has a little blue sticker upon it. So the overall appearance is white and clean – suitable for a hospital. The

Lessons Learnt: Unwrapping and moving textures from #Blender to #DAZStudio

This entry is part 13 of 20 in the series My X-Ray model project

This is another post where I demonstrate my mistakes and the lessons that I learnt. So yes, this post is mostly for noobs like myself who are learning Blender. The topic revolves around “unwrapping” a model, exporting it and then importing it into another application. Think of “Unwrapping” as the process where you peel the skin off an object so that you can paint it and stick it back on

A little work on the C-Arm of the model  #Blender

This entry is part 12 of 20 in the series My X-Ray model project

So today I started modeling the C-arm. Only spent an hour or so due to other responsibilities (i.e. housework and spending holiday time with my daughter). So no texturing or anything fancy. Just a few basic shapes that I thought that I would share so that you can see my progress. So a side view: A view from higher up: I’m not adding the mount-interface or the piping because I am