maps

Does an artificial world need to be geometric?

This entry is part 4 of 4 in the series Mapping Shade

This entry is part 4 of 4 in the series Mapping ShadeSo I sit here with Scrivener open, contemplating writing (contemplating writing is always so much easier than actually writing) and my mind falls to my world of Shade and maps. Should I map my world? Then I remember that I had contemplated this three years ago and even written some posts in which I used Bryce and Photoshop to

To map or not to map - Part 2

This entry is part 2 of 4 in the series Mapping Shade

This entry is part 2 of 4 in the series Mapping Shade So the last time you looked my map looked like this: But I was unhappy with the progress. I felt that the mountains were not as impressive as I wanted them – and also looked  a bit too CGI if you know what I mean. So I went back into Bryce and discovered my first error: I had not

Profiling my villain and showing you how the map is progressing

I am still working on my map and will show the progress so far at the end of this post. But I also continue to write the novel and research ideas relating to it. Indeed, in respect to Tempting in Shade I have reached 411 pages and can perceive that it is likely to end up almost double that. Will my mid-2015 deadline fall? I would not be surprised if

To map or not to map - Part 1

This entry is part 1 of 4 in the series Mapping Shade

This entry is part 1 of 4 in the series Mapping Shade As a child in the 1970s I used to take great joy in the maps of books that I loved. I remember patiently tracing the Narnian maps, then transferring them to drawing paper and carefully colouring them in. I went on to do this with maps of Middle-earth and Earthsea and then started creating maps for any book