So the last time you looked my map looked like this:
But I was unhappy with the progress. I felt that the mountains were not as impressive as I wanted them – and also lookedÂ a bit tooÂ CGI if you know what I mean.
So I went back into Bryce and discovered my first error: I had not saved a camera view. This is the view which you put in place so that you can always get the same shot (angle, distance etc.) This meant that I would have to guess these (and also set up a camera for future reference).
So I fiddled a bit with the terrain editor (essentially adding more white as white represents height). Now I had two pieces of terrain: one the lower heights of the map and the other the heights. I decided to add textures to these. For the lowlands I picked the appropriately named “Lowlands” texture. It had nice greens and shrubs etc.
For the mountains I picked “Snow on the heights 3” which was green up until quite high.
Then I guessed the angle and distance of my render and went for it. It looked real close but when I added it to Photoshop between the base layer and my muddlings I got this:
Yes – the angle and distance had been wrong.Â White areas now adorned the places where the new picture did not fit. I knew that I would never get the angle and distance correct again, so I patiently sat down and just fixed them with Photoshop.
So this is where I am at now:
I still have more urban areas to create (and shadow them appropriately)Â and a river withÂ waterfall to construct. I also want to add labels and get the water feeling more real.
Nevertheless the Bryce and Photoshop combination is doing a good job.Â I guess that you will see more in Part 3.