To map or not to map – Part 2

To map or not to map - Part 2
This entry is part 2 of 4 in the series Mapping Shade


So the last time you looked my map looked like this:


But I was unhappy with the progress. I felt that the mountains were not as impressive as I wanted them – and also looked  a bit too CGI if you know what I mean.

So I went back into Bryce and discovered my first error: I had not saved a camera view. This is the view which you put in place so that you can always get the same shot (angle, distance etc.) This meant that I would have to guess these (and also set up a camera for future reference).

So I fiddled a bit with the terrain editor (essentially adding more white as white represents height). Now I had two pieces of terrain: one the lower heights of the map and the other the heights. I decided to add textures to these. For the lowlands I picked the appropriately named “Lowlands” texture. It had nice greens and shrubs etc.


For the mountains I picked “Snow on the heights 3” which was green up until quite high.


Then I guessed the angle and distance of my render and went for it. It looked real close but when I added it to Photoshop between the base layer and my muddlings I got this:


Yes – the angle and distance had been wrong.  White areas now adorned the places where the new picture did not fit. I knew that I would never get the angle and distance correct again, so I patiently sat down and just fixed them with Photoshop.

So this is where I am at now:


I still have more urban areas to create (and shadow them appropriately) and a river with waterfall to construct. I also want to add labels and get the water feeling more real.

Nevertheless the Bryce and Photoshop combination is doing a good job.  I guess that you will see more in Part 3.


Series Navigation<< To map or not to map – Part 1To map or not to map – Part 3 >>


  1. Ah, that is starting to look more like a planet than a moon, now that there is vegetation in. Talking of vegetation, I have a question about land use. This seems to be mostly mountains and city. Unless your story is set in a city that is placed like LA or NY – with cultivated areas to the left of the mountains or the right of the pic – where does this city get its food? I don’t see any farm land. I’m sorry – this does sound so critical – I’m really just trying to be helpful and help you create a workable environment for your story. :-)


    1. Good question :) You know how I mentioned that vents and lava tubes would fit in with my story? That’s because I have massive underground spaces known as “groves” where food is grown. The groves are left over from a now lost civilisation and have nature spirit guardians (old Artifical Intelligences). Unfortunately for thr city of Shade this is insufficient and they rely upon food from “upstream” to make up the difference. Part of the drama is the impending loss of the latter :) Thankyou for showing so much interest – I am chuffed by your feedback :)


Comments are closed.