February 2015

A few more minor additions to scene

This entry is part 8 of 12 in the series Fantasy art piece with free 3D tools

Hi all :) I am at one of those artistic judgement stages where I am just fiddling to see how things go. I’ve added a banner on a wall using one of my bought textures (one of Ron’s Background Images and Textures). I also added a plain orange carpet for the length of the corridor. I am still uncertain about that colour. Also, at the top of the stairs, in

Step Four of new image: Shields on walls and first light

This entry is part 7 of 12 in the series Fantasy art piece with free 3D tools

Just a quick note about my most recent step. I said that I wanted some shields on the walls. So I designed one in Inkscape using the first part of the following wonderful video by Snowex’s B0X as a guide: Then I extruded the shield in Blender following the instructions of bugzilla2001  in the following video: Then I imported it five times into my DAZ Studio scene. In respect to the textures

Displacement maps finished

This entry is part 6 of 12 in the series Fantasy art piece with free 3D tools

Hi all. Just a quickie.  I’ve finished making and adding the displacement maps. Here’s the finished but unfurnished corridor  where the scene will take place (rendered in DAZ Studio). So in my head I will have this darkened. Some volumetric light streaming from left to right through the windows. I am thinking of having some shields on display above the steps. Maybe some other furnishings. Greg 0

Step Three of new image: Displacement and specular maps

This entry is part 5 of 12 in the series Fantasy art piece with free 3D tools

Time to give my textures a little depth. Again I would like to thank those of you who have given me advice on my journey into this world. :) If you have read my previous articles you will have seen that I created the following texture from a photo of my bathroom floor: Then I slapped it down onto the floor of my scene, much like gluing a colour photocopy

Very basic introduction to Sweet Home 3D

This entry is part 4 of 12 in the series Fantasy art piece with free 3D tools

This post is intended for people who want to try to make something in a 3D computer package but feel that it’s all a bit overwhelming. I know how you feel. I do – I promise. Blender, for example, can be awfully frightening when you first power it up. Way too many controls. Sweet Home 3D (introduced to me by one of my friends here) is such a better starting

Step Two of new image: a few home made textures

This entry is part 3 of 12 in the series Fantasy art piece with free 3D tools

Hi all. You can probably find dozens of posts online that will tell you how to make textures. Here’s another one. But I won’t tell you how to suck eggs (not too much). Instead, I will show you just what I did and (for those new to doing this as some of you have suggested in your comments) how I am convinced that even making your own textures is pretty

Step one of new image: Basic Architecture using Sweet Home 3D

This entry is part 2 of 12 in the series Fantasy art piece with free 3D tools

Tonight I constructed the basics of a very limited stage for my aforementioned picture. One design decision is to have the scene set in a corridor with strong elements of light and dark. Sweet Home 3D permitted me to construct the basic corridor with ease. So here it is: The top part is the floor plan. You draw this in Sweet Home 3D . The bottom part is Sweet Home 3Ds projection of the building’s appearance as a

Intentions for new picture

This entry is part 1 of 12 in the series Fantasy art piece with free 3D tools

Hi all, I’m just sharing my intentions with you. Normally my art involves very little planning. I just play till something nice appears. Today I want to actually plan a picture and share the entire process with you. As I want to challenge myself on a few things, this will take a few weeks. My goals with the picture are: to have dramatic lighting (think Caravaggio or Film Noir) to

New picture: Seduction

Hi, This is a new picture that I have created with DAZ Studio. I call it Seduction. It came about accidentally. I was actually just playing with having multiple different coloured spotlights hitting different figures (so each figure here has about three lights hitting it) and then playing with the specularity of the figures. You see, the impact of light and shadow upon objects fascinates me. I had very few props

The artist and keratoconus

At the age of 13 I was told that I would be blind by 21. That was in 1977 and obviously I can still see. Well… mostly (two operations, some pain and a lot of discomfort later). And what does that have to do with art? Well, a fellow blogger wrote a post about what constitutes a true artist (do you have to be such a tool). The post was actually

Review: Kaiju Winter

OK folks, this is a book review. Context 1: Me Back in the mid-1970s one of my mother’s boyfriends took me to a rundown cinema and introduced me to the joy of Godzilla. Later he disappeared from my life, but Godzilla never did. I loved the concept of some giant monster stomping across the horizon. It is a passion that I have carried with me through the various incarnations of

Making DAZ Studio characters look a little more worn

When I look in the mirror I can plainly see the impact that life has had upon me. I’m a little flabby and worn around the edges. A few more wrinkles, especially around the eyes and forehead. Signs of bags under the eyes. No, no – don’t take that vision of perfection at the top of this post as gospel. I am not as gorgeous in reality as that picture

Made a little educational video

I was sick today and spent most of it on a sofa either spluttering or snoozing. However this afternoon my 10 year old daughter was telling me how she was learning the origins of the names for the days of the week. Obviously only the English versions. She wanted my help. So sick or not I decided to help her. Me being me, I helped by making a PowerPoint presentation

Concept for submission to "Lost Voices" anthology

So I’ve told you that I intend to write a short story for an anthology and that this is set in a cemetery where the gravestones whisper to a sorcerer-like character called Verdant. Also that the cemetery is situated just before his home. You also know that the last story I wrote was done so in a Lovecraftian style. Well, I’ve spent the past few days trying to make some

Testing two of XFrog's plant models and Grass Shader for DAZ Studio

In my last post I mentioned that I was working on a picture of my character Pari Azar. As is normally the case I was experimenting with a few new things. The first two were a couple of plant models from www.xfrog.com. One was a Chestnut and the other a Giant Sea Fan. The second thing was a Grass Shader for DAZ Studio that promised a real sense of grass