- Intentions for new picture
- Step one of new image: Basic Architecture using Sweet Home 3D
- Step Two of new image: a few home made textures
- Very basic introduction to Sweet Home 3D
- Step Three of new image: Displacement and specular maps
- Displacement maps finished
- Step Four of new image: Shields on walls and first light
- A few more minor additions to scene
- Step Five of new image: Adding and posing figures
- Step Six of new image: Lighting
- Finished! My new piece of art.
- Content used in “Unexpected”
Tonight I constructed the basics of a very limited stage for my aforementioned picture.Â OneÂ design decisionÂ is to haveÂ the sceneÂ set in a corridor with strong elements of light and dark. Sweet Home 3D permitted me to construct the basic corridor with ease. So here it is:
The top part is the floor plan. You draw this in Sweet Home 3D . The bottom part is Sweet Home 3Ds projection ofÂ theÂ building’sÂ appearance as a 3D object based upon the floor plan as you draw it.Â Here is a front(ish) view:
As you can see I have not added any textures as yet.
The design elements that I wanted in this was tall walls (7 metres) and several tall thin windowsÂ to one side. The morning (or late afternoon) sunlight will stream through these. The golden coloured object is a flight of stairs (actually two, one after the other due to the room’s height). I’ve also added a few features that look like wall supports just to make the corridor/room look interesting.
Today I also took photos on my phone of my bathroom floor tiles and the walls of a local sandstone building. I will show them to you in my next post, convert them to basic texturesÂ and add these to the model.
For any beginners out there, the process was very quick and simple. It took me about 30 minutes. Don’t forget that this is probably my fourth or fifth time using this product, so don’t go thinking that I am some expert. Over the weekend I might try to make a video showingÂ how simple the process of making a room in Sweet Home 3DÂ actually is.