- Intentions for new picture
- Step one of new image: Basic Architecture using Sweet Home 3D
- Step Two of new image: a few home made textures
- Very basic introduction to Sweet Home 3D
- Step Three of new image: Displacement and specular maps
- Displacement maps finished
- Step Four of new image: Shields on walls and first light
- A few more minor additions to scene
- Step Five of new image: Adding and posing figures
- Step Six of new image: Lighting
- Finished! My new piece of art.
- Content used in “Unexpected”
Time to give my textures a little depth. Again I would like to thank those of you who have given me advice on my journey into this world. :)
If you have read my previous articles you will have seen that I created the following texture from a photo of my bathroom floor:
Then I slapped it down onto the floor of my scene, much like gluing a colour photocopy of it onto a real floor. The result (when rendered in DAZ Studio) is this:
I hope its obvious from this picture that there is no depth to the texture. But I want my viewers to feel a sense the grout, of the slight rise and fall of tiles. Hence I need something that can do this. Obviously bump maps (mentioned previously) are one way. Another superior way is displacement maps. I won’t go into the theory of them as there is heaps of that on the web for you to enjoy. Instead let’s just make some.
NOTE: I used theÂ InsaneBumps add-on for Gimp. Paint.NET and Photoshop both also have add-ons that you can use, it is just that after a bit of playing around I decided that this was my favourite tool for the job.
Now the first thing that I needed to do was make a copy of my texture and re-colour the dark-green tiles to white. Why? So as to ensure that the software does not think that these are crevices. Hence:
Then I opened this picture in GIMP and selected the InsaneBump
Very cleverly the program did this:
As you can see, it gives a list of different types of maps and what they look like. Then all I did was click “execute” and they all appeared (properly named) in the same directory as the original picture. Cool!
So now I needed to add this to my tiles in DAZ Studio. I opened my DAZ Studio file and selected my floor object.
On the menu I could see Displacement. So I selected that and added the displacement file that I had just created. I also did the same with specular (specular maps control how shiny a surface is).
So what did the end result look like?
Scroll back up to the top and look at the difference. Can you see that theÂ grout is lower than the tiles? Subtle but more real.
Now I know that this is only a little thing. But I intend to do this on all of my textures and hopefully create a richer final scene. :)