In my last post I mentioned that I was working on a picture of my character Pari Azar. As is normally the case I was experimenting with a few new things. The first two were a couple of plant models from www.xfrog.com. One was a Chestnut and the other a Giant Sea Fan. The second thing was a Grass Shader for DAZ Studio that promised a real sense of grass for any of my scenes.
OK. So here is what XFrog promised that the plants would look like:
As I commented in my last post on XFrog models, I had to scale them up to DAZ Studio size. I think about 500%. My scene was not a sea one, but I used the fan because I wanted a slightly alien feel. After all, the novel is set on another planet. The scene itself is Pari Azar staring up into the distance where she can see an eagle. She wishes that she were free like it. She is on a garden balcony of a huge old city butte.
The Grass Shader is a tool for adding grass to planes and objects. I must admit that this was my first attempt at trying to figure out the entire shader thing. As I have said before, I am still very much the newbie with DAZ Studio (which is why I recommend this product forÂ beginners trying to get into 3D art – because it is easy to figure out).
Other models I used included the incredibly versatile Aslan Court by Jack Tomalin. Â Â I just use this architectural model over and over again for interior and exterior walls and rooms. I love it. The bench here, I suspect that is one of the standard props with DAZ Studio.
So I set out the scene thus:
You can see the fans on the Chestnut and Sea Fans in the background. They looked pretty good. I added a standard light called Forest Light. This gave a nice dappled and grungy effect to the background. You cannot see it here, but I also aimed a small spotlight at Pari’s face to brighten her up slightly compared to the background. Also, just to ensure that the bench was not too bright in the background, I replaced the white speculative light on it with grey. I did not want it distracting from Pari.
And here is the outcome:
This time I used the standard DAZ Studio renderer (3Delight) instead of Luxrender. Why? To be honest, I just preferred the result. It was richer in this instance (and also did the grass – see below).
I am still a bit dubious about how well the leaves on some XFrog models render in DAZ. Certainly the trunks and branches are excellent. Hence I chose not to show the Chestnut leaves. However the Sea Fan was awesome as I think the results demonstrate.
As for the Grass Shader – just take a look at that picture. The grass is brilliant and I found it fairly easy to work out its settings. If people are interested I would be happy to do a tutorial on this, but won’t bother if you don’t want one. The only problem I had with it was that it did not carry over into Luxrender. So with the latter I just rendered an ordinary looking ground plane. In all fairness, that might be a result of my own ignorance as to settings, but I call it as I see it.
Have a good week everyone. :)