Step 1: The basic lighthouse shape

Step 1: The basic lighthouse shape

Hi all, today I just intend to give you a brief description of my next attempt at making something in Blender.

I decided to tackle Blender once more after my less than satisfactory spaceship. My long term plan is to create a lighthouse scene. I’m thinking a tall and skinny lighthouse, a stormy night, dangerous rocks, huge waves, a ship or two.

To make the actual lighthouse body, I started following a tutorial by Jordan Manuel.

Using this I have created the tapering column of the lighthouse. Before this I did not know how to taper cylinders in Blender, nor how to divide a column in sections so that I could easily add the materials to give it stripes.

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So the next step will be to start creating the top of the lighthouse – the lamp bit. I will try to start this over the weekend (I have some busy days coming up). For this I am thinking of creating each of the small components and building them up.

I also need to track down some nice tutorials on making rocks in Blender and a realistic sea.

As an aside, go and check out this Blender sculpt of Captain Jack Sparrow created by my blogging friend Doris Fiebig. Truly wonderful.

regards

Greg

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3 Comments


  1. Far too difficult for this poor old geezer. Not even 100 simple tutorials would help me. You are a genuine wizard.

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    1. Thanks ☺ Maybe one day if you are in Sydney and neither of us has any obligations, i can introduce you to some basic 3d graphics programs and you can teach me to use my DSLR ☺

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  2. Ps: naturally there would be a bbq too ☺

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