Hi all, today I just intend to give you a brief description of my next attempt at making something in Blender.
I decided to tackle Blender once more after my less than satisfactory spaceship. My long term plan is to create a lighthouse scene. I’m thinking a tall and skinny lighthouse, a stormy night, dangerous rocks, huge waves, a ship or two.
To make the actual lighthouse body, I started following a tutorial by Jordan Manuel.
Using this I have created the tapering column of the lighthouse. Before this I did not know how to taper cylinders in Blender, nor how to divide a column in sections so that I could easily add the materials to give it stripes.
So the next step will be to start creating the top of the lighthouse – the lamp bit. I will try to start this over the weekend (I have some busy days coming up). For this I am thinking of creating each of the small components and building them up.
I also need to track down some nice tutorials on making rocks in Blender and a realistic sea.
As an aside, go and check out this Blender sculpt of Captain Jack Sparrow created by my blogging friend Doris Fiebig. Truly wonderful.