Blown away by a tutorial on using OpenStreetMap to make a scene

Blown away by a tutorial on using OpenStreetMap to make a scene

Hi all,

Today I watched a tutorial on YouTube that blew me away (yes, I know that some of you are probably aware of it :) ).

The author, one Gleb Alexandrov , uses something called OpenStreetMap and an add-in to get street data that he then imports into Blender and uses to create a wonderful cityscape. He also uses textures from CG Textures and uses the particle system (set to hair!!!) to add greebles on the roofs. I really love this!

 

So what does this mean to me and my book art?

Well, I’ve been wanting to create a city shot. So I am building my city now. I’ve got the cliff that I started work on a few days ago and I have now imported some city data :)  I will create a world that I can take any number of shots from. Can you recognise the city that I took the map data from?

Here it is below.

venicein

Obviously a lot, lot, lot more to do :)  Exciting eh?

I guess the other good thing is that once I have this world, I can export it and try it in other tools such as DAZ Studio and the Unreal Engine. :)

Greg

 

 

 

0

2 Comments


    1. Yep – it is a pretty good channel :) LOL

      0

Comments are closed.