Hi all,
Today I watched a tutorial on YouTube that blew me away (yes, I know that some of you are probably aware of it :) ).
The author, one Gleb Alexandrov , uses something called OpenStreetMap and an add-in to get street data that he then imports into Blender and uses to create a wonderful cityscape. He also uses textures from CG Textures and uses the particle system (set to hair!!!) to add greebles on the roofs. I really love this!
So what does this mean to me and my book art?
Well, I’ve been wanting to create a city shot. So I am building my city now. I’ve got the cliff that I started work on a few days ago and I have now imported some city data :)Â I will create a world that I can take any number of shots from. Can you recognise the city that I took the map data from?
Here it is below.
Obviously a lot, lot, lot more to do :)Â Exciting eh?
I guess the other good thing is that once I have this world, I can export it and try it in other tools such as DAZ Studio and the Unreal Engine. :)
Greg
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That’s a great channel you’ve found, Greg! I’m watching this tutorial now and going all “squee”: http://www.youtube.com/watch?v=wJFE2pb0Ri4
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Yep – it is a pretty good channel :) LOL