Yep, still busily working on novel. But I find that without my forays into art I feel empty. Yes, I need both writing and visual art.
So I figured that I would play a little in DAZ Studio. This was frustrated for a week when my PostgreSQL database (the thing that manages all my content in DAZ) decided suddenly not to work. Stupid message about not being able to connect user. I Googles this, found it to be a common problem, tried all the proposed solutions and found that they appeared useless, and then did a complete delete of everything even vaguely DAZ related on my machine with a complete reinstallation and voila!
So after all that I figured that I would try the Iray renderer that NVidia now supply.
Now let’s be clear – I did actually fiddle with Iray for about an hour when it first became part of DAZ. At the time I decided that I loathed it because I could not get it to do what I wanted it to do. BLAH!
Well, this time I decided to actually read an online tutorial instead of just experimenting. Because I love to focus on lighting in my renders, I ended up using at a tutorial at www.basic3dtraining.com entitled “The Biggest DAZ Studio Iray Secret To Fabulous Lighting (Yours To Copy Now)”.
It really made a difference.
Anyway, because I was only intending to muck around to learn Iray I did not put much effort in designing the scene. Just a Genesis female, hair, cape and skirt (yes, I know, there’s no top and I am a dirty old man). Put one of my slightly modified textures on her face (more freckles = more realism). Posed her alluringly. Reduced the glossiness of her hair and changed reflective colour to a deep gold. Threw a random architectural object behind her.
Took around 15 minutes to set up as described.
So this is the scene from the camera before rendering.
By the way, I am using two spotlights. I wanted her far side illuminated and a partial illumination of her face. Film Noir meets Caravaggio.
Once I got the render I realised that I needed to do very little post-processing. Indeed, all I did was add an incredibly subtle (practically invisible) cloud of brown dust between the model and the light source (and my signature) in Photoshop.
So here it is:
This was well beyond my expectations. I think I love Iray.
Greg signing off and thanks for reading :)