- Top level project lifecycle for new x-ray machine model
- 3D X-ray model – my project charter
- 3D x-ray model project – Phase2: Planning
- Control panel design for 3D x-ray model
- C-arm broad design for 3D x-ray model
- The bench design for the x-ray model
- X-ray model design – floor and ceiling mounts
- Let the modelling begin: the patient bench
- Started the C-arm modelling
- Small example of things not working in 3D modeling #Blender
- Fixed those few modelling challenges #Blender
- A little work on the C-Arm of the model #Blender
- Lessons Learnt: Unwrapping and moving textures from #Blender to #DAZStudio
- Textures for the C-arm model #Blender #DAZStudio
- Progress with the C-arm mount interface #Blender
- The control panel for the x-ray #Blender
- Ceiling mount added #Blender
- The model of the monitor is complete
- How did I make the x-ray machine model?
- User Testing – finalising my model of an x-ray machine
So yesterday at midnight I left you all having reached a point of frustration. Let’s have a look at a picture of the state of my model as exported from Blender and imported into DAZ Studio (my favourite place to render things)”
So few textures and strange webs at the pointy end of my benchtop.
Then one of you very kindly pointed out to me the obj export options. I noted that one of the options was an export with triangulate faces.
I wonder what will happen if I choose this?
Ah! (That is an ah of delight)
Then I watched a few different unwrapping and texture tutorials on YouTube till one managed to penetrate my thick skull:
And so in Photoshop I did some modifications to the texture map that I had unwrapped and exported from Blender. Then I linked it in DAZ Studio to the model. And this is now where I am at:
So much better than my original bench model.
S0 now it is the early hours of the morning and I am off to bed again.
A big thanks to Conceptual Vision Studios.
And good night all and thanks for reading.