November 2017

The Astronomer's Crypt - trailer

David Lee Summers, whom I have mentioned before as a visitor to my humble blog, has just released this awesome book trailer. I just had to share. If you are into writing and science fiction/fantasy and aren’t following him already, then go and check him out. Greg https://youtube.com/watch?v=jIcXPxmnVmQ%3Fversion%3D3%26rel%3D1%26fs%3D1%26autohide%3D2%26showsearch%3D0%26showinfo%3D1%26iv_load_policy%3D1%26wmode%3Dtransparent I’m proud to announce the release of the book trailer for my novel The Astronomer’s Crypt. As you’ll see, we took a

Completely reworking Textures and normal map on door  #Blender

This entry is part 8 of 9 in the series Art-nouveau door

NOTE: a bit of a technical one today. So now I had a proof of concept design and had commenced a bit of trial work on it. Thing is, I always believe in self-critique. I sat down and looked at what I had done so far and whether it was correct. I noticed a few things, listed in the diagram below: I also decided that I wanted the bottom of

Normal map now on brick wall  #Blender

This entry is part 7 of 9 in the series Art-nouveau door

Hi all, Despite being tired, I came home and used Photoshop to make a normal map of the brick wall. This is just a filter in Photoshop that I applied to the skin I created earlier. Here is the normal map image: For those of you new to 3D modeling, this will give me some depth in my final image. I had intended to create a displacement map, but I need to

Baking my procedural texture    #Blender

This entry is part 6 of 9 in the series Art-nouveau door

In my previous post in this series, I had unwrapped each of my objects, ready to texture them. Then I had an epiphany: if procedural textures exist, then does a brick one exist? OK – I’ll put that into plain English for the non-modelers or new modelers braving this post. A procedural texture is basically an image that has been created by writing a computer program instead of drawing it

My story "Eighteen Steps" is now published   @TribeZine

Hi all, Just letting you all know that my short horror story “Eighteen Steps” is now published in Thief, a micro-publication by Tribe Media. An online version can be found at http://tribemedia.org/eighteen-steps/ Please be warned that it contains some vulgarity. At the time I wrote it I was watching a bit of the Sopranos and I imagined my protagonist as that sort of tough guy with that kind of language. I myself

Progress on #Blender door as at 5 Nov 2017

This entry is part 5 of 9 in the series Art-nouveau door

Due to illness, I have not achieved as much as I had hoped. Also note, this post talks a bit about technical 3D modeling issues, but I have tried to make it accessible to my non-technical readers who may be interested in starting to model. The first thing that I have done is set the pivot point on each object within my model. This is not something that I have done

My writing goals for this week

On Monday I listed my writing goals as: finish reviewing and editing my short story “Restored” Identify possible buyers for my short story Identify next most viable short story idea I have now finished reviewing “Restored”. My wife, upon reading it, felt that I needed to give some clear indications of what transpired in the story. This is because my chief character changes bodies three times within the story without