SoulThief

Making a simple hair opacity map  #Photoshop #GIMP #Paint.NET

This entry is part 2 of 6 in the series Hair for 3D models

Purpose In the first post of this series, I made a simple hair texture, demonstrating how similar hair textures can be created in Photoshop, GIMP and Paint.NET. In this post, I shall show how to make a simple hair opacity map using these three applications. It’s remarkably similar. NOTE: In this tutorial, I do not intend to implement the texture in a 3D application, simply to make it. What is an opacity

Book Review: "Owl Dance" by David Lee Summers     @davidleesummers #steampunk

Disclosure Before reviewing Owl Dance, I just wish to acknowledge that its author, David Lee Summers, is someone that I like and regularly interact with via social media. In no way does this fact impact the impartiality of my review. I also wish to state that I purchased the ebook myself and am therefore under no obligation towards the author. Initial Comments To be honest, Steampunk is not something that

Making a simple hair texture using #Photoshop or #GIMP or #Paint.Net

This entry is part 1 of 6 in the series Hair for 3D models

Purpose The purpose of this post is to show how (more-or-less) the same hair texture can be made using any of the following: Photoshop, GIMP, or Paint.Net. Note that I have not been that particular in selecting the same base colors and I also recommend that you experiment a lot with what I give you. Background As per my last post, mastering hair in Blender (for use in DAZ Studio)

Farewell 2017, Welcome 2018

Firstly I would like to wish all my regular readers a Happy 2018. Your loyalty in visiting me has greatly brightened each day. This post is a bit of a retrospective finishing with a list of goals. In other words, expect me to be totally self-absorbed, so flee while you can. Okay, for those of you foolish enough to continue reading, here goes… The past two years were mostly awful

Creating the Starship image - Top 3 mistakes and/or lessons learned  #Blender

This entry is part 3 of 3 in the series Blender Spaceship No. 2

This post is about the top 3 mistakes made and lessons learned in making my recent Starship image in Blender. Hence it is probably not the most exciting of posts. This said, I always feel the need to share such things with others in case anyone cares to learn from my mistakes. So here goes. Failing to plan is planning to fail An oldy but a goody. As anyone who

My latest starship - greebles & lighting added, composition complete - done #Blender

This entry is part 2 of 3 in the series Blender Spaceship No. 2

My goal was to emulate the old-school spaceship art of the 1970s. Hopefully, I succeeded. This post will be a bit of a technical run-down in how I did it. Not too much detail, otherwise it will be super-dull. So you remember where I was at with my last post: I asked for feedback and got some great stuff. I experimented with the suggestions to see whether I liked them

First rough of new Spaceship scene  #Blender

This entry is part 1 of 3 in the series Blender Spaceship No. 2

Hi folks, Just a quicky because I have to get myself and the family ready and run out soon. It’s been a busy past few weeks (new job, end-of-year obligations, family etc) and I”ve hardly managed to make it to the PC.  Yesterday I did and so decided to use some of the new things I’ve learned in Blender this year to have another attempt at a space scene. The

More of the door   #Blender

This entry is part 9 of 9 in the series Art-nouveau door

Hi folks, I was unable to do much door work this week until today. Mostly I worked on the door itself. This meant painting the actual door texture based loosely on the reference picture. So here is the reference picture: And here is the texture I painted in Photoshop: I tried to make it look “used” and also admit to tracing a little bit :) I then turned it into a

The Astronomer's Crypt - trailer

David Lee Summers, whom I have mentioned before as a visitor to my humble blog, has just released this awesome book trailer. I just had to share. If you are into writing and science fiction/fantasy and aren’t following him already, then go and check him out. Greg I’m proud to announce the release of the book trailer for my novel The Astronomer’s Crypt. As you’ll see, we took a somewhat

Completely reworking Textures and normal map on door  #Blender

This entry is part 8 of 9 in the series Art-nouveau door

NOTE: a bit of a technical one today. So now I had a proof of concept design and had commenced a bit of trial work on it. Thing is, I always believe in self-critique. I sat down and looked at what I had done so far and whether it was correct. I noticed a few things, listed in the diagram below: I also decided that I wanted the bottom of

Normal map now on brick wall  #Blender

This entry is part 7 of 9 in the series Art-nouveau door

Hi all, Despite being tired, I came home and used Photoshop to make a normal map of the brick wall. This is just a filter in Photoshop that I applied to the skin I created earlier. Here is the normal map image: For those of you new to 3D modeling, this will give me some depth in my final image. I had intended to create a displacement map, but I need to

Baking my procedural texture    #Blender

This entry is part 6 of 9 in the series Art-nouveau door

In my previous post in this series, I had unwrapped each of my objects, ready to texture them. Then I had an epiphany: if procedural textures exist, then does a brick one exist? OK – I’ll put that into plain English for the non-modelers or new modelers braving this post. A procedural texture is basically an image that has been created by writing a computer program instead of drawing it

My story "Eighteen Steps" is now published   @TribeZine

Hi all, Just letting you all know that my short horror story “Eighteen Steps” is now published in Thief, a micro-publication by Tribe Media. An online version can be found at http://tribemedia.org/eighteen-steps/ Please be warned that it contains some vulgarity. At the time I wrote it I was watching a bit of the Sopranos and I imagined my protagonist as that sort of tough guy with that kind of language. I myself

Progress on #Blender door as at 5 Nov 2017

This entry is part 5 of 9 in the series Art-nouveau door

Due to illness, I have not achieved as much as I had hoped. Also note, this post talks a bit about technical 3D modeling issues, but I have tried to make it accessible to my non-technical readers who may be interested in starting to model. The first thing that I have done is set the pivot point on each object within my model. This is not something that I have done

Art-nouveau door - progress - rigging to open and close properly  #Blender

This entry is part of 9 in the series Art-nouveau door

Hi all, just a brief update on the doorway. I have now successfully rigged my door to open in the doorway. So another task complete. I found the following video very easy to understand in rigging my door: https://www.youtube.com/watch?v=r2mIOFDgdME&t=70s So another of this week’s tasks is now achieved. :) Greg 0

My writing goals for this week

On Monday I listed my writing goals as: finish reviewing and editing my short story “Restored” Identify possible buyers for my short story Identify next most viable short story idea I have now finished reviewing “Restored”. My wife, upon reading it, felt that I needed to give some clear indications of what transpired in the story. This is because my chief character changes bodies three times within the story without

Goals - week ending 3 November 2017

Here are my creative goals for this week: rig my art-nouveau door (i.e. make it so that it can open and shut) start the texture process on the doorway finish reviewing and editing my short story “Restored” Identify possible buyers for my short story Identify next most viable short story idea It’s not actually going to be my busiest week on creative tasks. I start work next Monday and want

A little progress on my art-nouveau doorway

This entry is part 3 of 9 in the series Art-nouveau door

Hi all, this was my wife’s birthday weekend, so I only got about an hour to play in Blender. Just thought that I would show you the progress. So the basic objects are all there. Now to start making it look real. As an aside, I made my first ever Panna cotta today as a treat for Nicole and it was yummy. :) However, I experienced failure with the accompanying toffee

Art-nouveau door - commenced Blender work

This entry is part 2 of 9 in the series Art-nouveau door

Hi folks, I am delighted to say that I am ahead of this week’s plan as posted on Monday. The final thing I ticked off today was my goal of singing practice. I spent an hour this morning with my mate Jon practicing Dean Martin’s “Sway”, Frank Sinatra’s “Fly Me to the Moon” and Elvis’ “Can’t Help Falling in Love”. This left me the afternoon to work on some of

Apple and oat muffins

You may recall my post about baking Nutella Muffins and overcoming mental blocks. You may also recall that I gave myself the creative task earlier this week of trying to learn a new muffin recipe. Well, I did… kind of. You see, I have a lot of apples. We tend to buy big bags of them because they are cheap and tasty. Nicole and I also like porridge. So the