Art, Design & CGI

A look at art and design with an emphasis upon computer generated graphics. At GREOLE we have a particular interest in tools such as Photoshop, DAZ Studio and Blender. We have also experimented with the Unreal Engine.

Old photographs, Machine Learning and DeOldify

In my day job I am a database programmer. I love data. The reason I love data is twofold. Firstly, within data there resides stories and I adore stories. Secondly, data offers a challenge in its presentation. How do you present data in a manner that is not only meaningful but also engages and inspires? For work I have been asked to find out more about using Machine Learning to

Two achievements - a short story and a computer graphic - yippee!

My health has been a little dodgy recently and, with a minor hospital procedure this week, I cannot say that I had been in a good mood. However with every cloud there comes a silver lining – and I got two! The first was that the magazine Midnight Echo bought one of my short horror stories. Yay! The story is called “Alive!” and examines one alternative for prolonging existence. Apparently

#Adobe #Portfolio - giving it a go

I have Adobe Creative Cloud but rarely make the full use of it. I mean, I use the obvious stuff like PhotoShop, LightRoom and Premier and to a lesser extent Illustrator and InDesign, but that is about it. What a waste! Anyway I thought that I would have a go a Portfolio. Essentially Portfolio takes a selected collection of images from LightRoom and turns it into a web site which

Test rendering transparent hair texture in Blender

This entry is part 4 of 6 in the series Hair for 3D models

In my last post (about an hour ago), I commented that while occlusion maps were good, I wondered what the hair would be like if I used a texture that already had transparency. So I quickly cobbled one together in Photoshop that was based on the same two textures that I used in the last post. Here is the node set-up that I used in Blender: Note that it is

Art-nouveau door - commenced Blender work

This entry is part 2 of 9 in the series Art-nouveau door

Hi folks, I am delighted to say that I am ahead of this week’s plan as posted on Monday. The final thing I ticked off today was my goal of singing practice. I spent an hour this morning with my mate Jon practicing Dean Martin’s “Sway”, Frank Sinatra’s “Fly Me to the Moon” and Elvis’ “Can’t Help Falling in Love”. This left me the afternoon to work on some of

A quick catch up on the past few weeks #SeekingWork #EuroPCR

As some of you may be aware, I’ve been unemployed since January 2016: the result of an unexpected downsizing and an equally unexpected eye-operation for my Keratoconus. In respect to the Keratoconus, I saw my eye specialist a week ago and he reckons I’m as good as it will now get, and so I don’t need to see him for another year. Yippee! Albeit, I still have fifty stitches in

Next modeling project - a setting #Blender

This entry is part 1 of 2 in the series Digital set number one

Hi folks, Just a short one today. I’ve been pondering my next Blender graphics project for a week or so. I’ve decided upon a set. By this I mean a digital space for me to pose characters and make 3D images – much like a film set. I want a feature of the space to be ornamental doors and windows, probably in a style like Art Deco or Art Nouveau. This can be a

Ceiling mount added   #Blender

This entry is part 17 of 20 in the series My X-Ray model project

Wow! Today was amazing. It’s like suddenly something clicked and I found myself achieving more in less time. The ceiling mount took me about half-an-hour. Admittedly I did spend an additional hour beforehand studying a number of videos regarding bending stuff in Blender. The reason was that I decided to try using a Bend modifier. This is different from how I formed the C-arm which is actually a curve. However I

The control panel for the x-ray     #Blender

This entry is part 16 of 20 in the series My X-Ray model project

I shall keep it brief because once again I am up late. I have made a simple control panel in Blender as per the plan. Just a panel with some buttons and a joystick. No great detail as not really needed. Here is how the entire thing is coming together (as rendered in DAZ Studio). As a bit of comparison, here is the attempt I made this time last year.

Progress with the C-arm mount interface    #Blender

This entry is part 15 of 20 in the series My X-Ray model project

Hi folks, I have spent so much time on this little component! It’s because I’ve made several versions of the C-arm mount interface, each unsatisfactory, and then started again. And each attempt now takes me about an hour. Wow am I faster or what! So what made me so unhappy? Well, I guess that none of them looked elegant enough for me. Some were too boxy. Other’s did not seem

Textures for the C-arm model        #Blender #DAZStudio

This entry is part 14 of 20 in the series My X-Ray model project

This is a really quick and easy process. First I will show you the end result: Nothing particularly special; mostly white. The Image Intensifier facing the x-ray tube has a black surface as per reference material. I’ve also placed a small blue line around its exterior. The x-Rray tube has a little blue sticker upon it. So the overall appearance is white and clean – suitable for a hospital. The

Lessons Learnt: Unwrapping and moving textures from #Blender to #DAZStudio

This entry is part 13 of 20 in the series My X-Ray model project

This is another post where I demonstrate my mistakes and the lessons that I learnt. So yes, this post is mostly for noobs like myself who are learning Blender. The topic revolves around “unwrapping” a model, exporting it and then importing it into another application. Think of “Unwrapping” as the process where you peel the skin off an object so that you can paint it and stick it back on

A little work on the C-Arm of the model  #Blender

This entry is part 12 of 20 in the series My X-Ray model project

So today I started modeling the C-arm. Only spent an hour or so due to other responsibilities (i.e. housework and spending holiday time with my daughter). So no texturing or anything fancy. Just a few basic shapes that I thought that I would share so that you can see my progress. So a side view: A view from higher up: I’m not adding the mount-interface or the piping because I am

Fixed those few modelling challenges  #Blender

This entry is part 11 of 20 in the series My X-Ray model project

So yesterday at midnight I left you all having reached a point of frustration. Let’s have a look at a picture of the state of my model as exported from Blender and imported into DAZ Studio (my favourite place to render things)” So few textures and strange webs at the pointy end of my benchtop. Then one of you very kindly pointed out to me the obj export options. I

Small example of things not working in 3D modeling #Blender

This entry is part 10 of 20 in the series My X-Ray model project

Hi all, This is for those people out there who find Blender and DAZ Studio too difficult. This is for those of you who watch wonderful tutorials on YouTube, feel intimidated and say to yourself”Darn it, I’ll never be able to do that.” Yes, instead of showing some finished work of wonder, I thought I would share my struggles to show that a lot of what you see is not

Effective tutorials for Blender?

One of my good friends, Earthbalm, asked me whether I could recommend any effective tutorials for learning Blender. This is my reply. I’ve been trying to learn blender for years. I’ve watched hundreds and hundreds of tutorials. And yet here I am, still very much the noob, stumbling along as best as I can. Wait! Before you say something along the lines of “Come off it. Look at the x-ray

Started the C-arm modelling

This entry is part 9 of 20 in the series My X-Ray model project

I had intended to work next on the textures for the bench, but somehow found myself fiddling with the modelling. Anyway, here is tonight’s progress against the design..   As you can see, still a fair bit to go. I’m not happy with the beginnings of the x-ray tube part. Need to redo that. Yep – the more I look at the entire thing the more I can see things

Let the modelling begin: the patient bench

This entry is part 8 of 20 in the series My X-Ray model project

Hi folks, Well, the general designs have been made and I have a broad date set (30 June 2017). So the next thing to do is actually start work. I chose to start with the patient bench. There is an excellent reason to do this: basically, I was reasonably happy with my original patient bench and felt that it should be reasonably easy to refine it to my needs. And

X-ray model design - floor and ceiling mounts

This entry is part 7 of 20 in the series My X-Ray model project

Just a quickie post for design purposes in this Blender project. I’ve made very simple designs of the floor and ceiling mounts that these things have. As per the other designs, these are based upon images taken of actual machines that I have found on the internet. There does appear to be a bit of a difference. Here is the floor mount structure: You’ll note that it is very simple.

The bench design for the x-ray model

This entry is part 6 of 20 in the series My X-Ray model project

So here we have the final part of the model draft design that helps to understand just what I will be creating in Blender. To be honest, I probably did not need to break it down to four components. The middle two could probably have been combined, but just looking at them I felt them to be separate components. I think the design speaks for itself.   So the next