
Blender: An easy underwater / above water 3D cut-away approach
This is basically a “how I did it” post about Blender. In it I only cover the sea creation aspect, not the terrain aspect which can be found in hundreds of places online. You see, my goal was to try to create one of those shots where part of the picture is above the water and part is below. I figured that, just like terrains, there would be hundreds of

I designed a Facebook ad and it wasn’t that hard!
Anyone who has followed me on Twitter knows that my sister-in-law Kylie is very clever and has written an App for Apple phones that lets users create check lists for all sorts of projects from moving house, organising a party and so on. The App is called Check It Plus and it is very cool. Anyway, Kylie asks me if I might design the graphic for an ad to go

Creating an X-Ray Machine in Blender (Series 2)
- Top level project lifecycle for new x-ray machine model
- 3D X-ray model – my project charter
- 3D x-ray model project – Phase2: Planning
- Control panel design for 3D x-ray model
- C-arm broad design for 3D x-ray model
- The model of the monitor is complete
- How did I make the x-ray machine model?
- User Testing – finalising my model of an x-ray machine

Creating an X-Ray Machine in Blender (Series 1)
- Modelling a simple X-Ray machine in Blender
- My first graphics to hit an international publication
- My graphics at EuroPCR – revealed


Creating a Spaceship scene with Blender and Photoshop
- Progress on space ship
- Whose space ship decoration style am I trying to imitate?
- Disappointed with spaceship progress
- Some minor improvements to the spaceship

Creating medieval scene with DAZ Studio, Photoshop and Sweet Home 3D
- Step one of new image: Basic Architecture using Sweet Home 3D
- Step Two of new image: a few home made textures
- Step Three of new image: Displacement and specular maps
- Displacement maps finished
- Step Four of new image: Shields on walls and first light
- A few more minor additions to scene
- Step Five of new image: Adding and posing figures
- Step Six of new image: Lighting
- Finished! My new piece of art.
- Content used in “Unexpected”

Creating an Art Nouveau Door in Blender
- 1. Initial thoughts on a 3D Art Nouveau setting to be made in Blender
- 2. Design for a 3D door model
- 3. Basic shape in place
- 4. Rigging to open and close properly
- Progress on #Blender door as at 5 Nov 2017
- Baking my procedural texture #Blender
- Normal map now on brick wall
- Completely reworking Textures and normal map on door #Blender
- More of the door #Blender

Creating Hair using each of Photoshop, Paint.NET and GIMP
- Making a simple hair texture using Photoshop or GIMP or Paint.Net
- Making a simple hair opacity map #Photoshop #GIMP #Paint.NET
- Test rendering the hair opacity map in #Blender
- Test rendering transparent hair texture in Blender
- Making a simple hair transparent texture in Photoshop, GIMP, Paint.NET
- Time in this 3D hair journey for 3 Rs – Research, Review, Reflection


Spaceship crashed in desert using DAZ Studio and Photoshop
- Next art work “Desert Crash” plus some thoughts on my writing
- 2. Starting work on “Desert crash”
- 3. Adding a gas giant planet with Photoshop
- Desert crash is finished
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