Blender 3D

Blender: An easy underwater / above water 3D cut-away approach

This is basically a “how I did it” post about Blender. In it I only cover the sea creation aspect, not the terrain aspect which can be found in hundreds of places online. You see, my goal was to try to create one of those shots where part of the picture is above the water and part is below. I figured that, just like terrains, there would be hundreds of