Step 2: Joining pieces and adding ocean

Today’s post, as suggested by the title, is about using Blender to make a lighthouse scene. Well, I persisted (mostly) – as much as I got really, really, really frustrated at times with the Blender interface. This said, I am beginning to feel the power of this application. Once I made the column of the lighthouse and the underside of the lamp in Blender (see last post), I did cheat

Me, 3D and my fear of Blender

(Expect a long nostalgic egotistical introduction followed by me talking about my irrational fear of Blender – yes, I am self-indulgent! :)  ) In 1991, having completed a Bachelors degree in History & English, I did the obvious thing and enrolled in a Computer Science degree. By this time I had been playing with computers (trying to write games and create graphics) since buying a Commodore 64 in 1983. In

Updating my WAR page and finding my first animation

It’s been a nostalgic few days going through old discs and tapes dating back to the 1990s. Alas many seem to have corrupted and the memories are gone for good. On the bright side, some survive. I guess there is a lesson to be learnt there. Firstly, I have been finding lots of stuff relating to my years as an online gamer. I am recording these years because they coincide

3. Adding a gas giant planet with Photoshop

Hi all, just about to run off to work, but thought that I would share my progress from last night’s work on the desert scene. I’ve added a large but faint blue gas giant in the sky, a crashed spaceship and some smoke. I’m still uncertain about that smoke. I’m thinking about adding some footprints in the sand and maybe some stars in the part of the sky not obscured

2. Starting work on "Desert crash"

Today’s topics are the man in desert scene that I said that I would commence, and feedback from the Monsters anthology publishers (perhaps my post title is a spoiler). Desert My plan went like this: Make a desert landscape in Bryce (because I already own it) and export that to the Unreal Engine. In the Unreal Engine create some totally awesome materials and paint them on the desert. Create a

Next art work "Desert Crash" plus some thoughts on my writing

Hi all, today I will submit a progress report on my writing and also my plans for my next work of art. My next art work I feel that I now have a very simplistic understanding of the Unreal Engine. So nothing is stopping me from having a go at my first work of art in it :) I envision a few scenes, but am not sure which I will

To map or not to map - Part 3

This entry is part 3 of 4 in the series Mapping Shade

I now have a “photo” map of what Shade looks like. The combination of Bryce and Photoshop was great. I also spent a lot of time referencing Google Maps to get a sense of colours and geography. Notice that since my previous pictures of the map I have flipped it to its true east-west direction. I also decided to crop off any bits of geography not used in the story,

To map or not to map - Part 2

This entry is part 2 of 4 in the series Mapping Shade

So the last time you looked my map looked like this: But I was unhappy with the progress. I felt that the mountains were not as impressive as I wanted them – and also looked  a bit too CGI if you know what I mean. So I went back into Bryce and discovered my first error: I had not saved a camera view. This is the view which you put in

Profiling my villain and showing you how the map is progressing

I am still working on my map and will show the progress so far at the end of this post. But I also continue to write the novel and research ideas relating to it. Indeed, in respect to Tempting in Shade I have reached 411 pages and can perceive that it is likely to end up almost double that. Will my mid-2015 deadline fall? I would not be surprised if

To map or not to map - Part 1

This entry is part 1 of 4 in the series Mapping Shade

As a child in the 1970s I used to take great joy in the maps of books that I loved. I remember patiently tracing the Narnian maps, then transferring them to drawing paper and carefully colouring them in. I went on to do this with maps of Middle-earth and Earthsea and then started creating maps for any book I really loved that was without a map. Now that my upcoming