DAZ Studio

Perhaps - a work inspired by recent discussions

I was pretty chuffed by feedback on my very simplistic Dystopia City Block renderings, so I thought that I would actually do something with the Dystopia objects. Unfortunately I had not saved my previous scene, so I had to start from scratch. I also thought that here was an opportunity to get back to one of the basic messages that I had intended for this blog, namely… anyone can produce good

Emulating "Golden Hours" with DAZ Studio and Iray

Hi all, I’ll be very brief today. In my previous travel/photography post (the one about Warwick Castle) I mentioned the benefits of photographing during the so-called Golden Hours (early morning or late afternoon). I also flippantly said that 3D digital artists should look at emulating this more often because the lighting in so many works is very bland. Well, I’ve set as my post header the Warwick Castle photo that

Site changes, Iray, new digital art, and film reviews

Hi all, it’s been a busy few days since my last post. In this post I intend to: tell you about my further site changes and how they relate to my writing make a brief mention of DAZ Studio’s new renderer Iray show you my new digital art – two characters from Shade review “Jupiter Ascending” and “Grown Ups” Yes, way too much for one post. So just scroll down

Step 5: Exporting ocean to OBJ and importing to DAZ studio

Just a shorty of a post in response to an idea proposed by Mustakettu85. I exported the ocean plane and its material from Blender as an OBJ and imported into DAZ Studio. I got the above grey moonscape. I played around briefly but as dinner was rapidly approaching and my wife expects something called companionship from me, I decided to throw a brief skybox around the ocean and give it a light

So you are interested in computer art but are scared...

(A bit of a rant) I started this blog with a few different aims. One was to publicise my novel (if I ever finish the damn thing). Another aim was to convince people that using computers to generate cool-looking art was easier than most people think. Perhaps I’ve failed some of you in this second goal. (Not those of you who are already digital gurus) I know from some of

Step 2: Joining pieces and adding ocean

Today’s post, as suggested by the title, is about using Blender to make a lighthouse scene. Well, I persisted (mostly) – as much as I got really, really, really frustrated at times with the Blender interface. This said, I am beginning to feel the power of this application. Once I made the column of the lighthouse and the underside of the lamp in Blender (see last post), I did cheat

Nude dancer - DAZ Studio

You may recall from an earlier post that I decided to attempt to create a nude scene in DAZ Studio that used red curtains inspired by a fellow blogger (Liz Zusev). To do so I had to figure out how to create appropriate curtains and I did so (as detailed in my previous post). Now the actual nude. Before I progress with this, let me just say that I tend

Making 3D curtains with Sculptris

  Hi folks, the tutorial rendered well overnight and has successfully uploaded and been published on YouTube for your viewing pleasure. :) So what to expect? Well, essentially the tutorial has two parts. The first is using a free program called Sculptris (found here) to add folds and creases to a plane so that it looks like a curtain. In all honesty this could probably also be done in Blender. In

A teaser for my tutorial to come on curtains

You may remember me saying that I wanted to create a scene of a nude in front of some rich red curtains. Well step 1 was figuring out the best way to create such curtains for DAZ Studio. Now I did investigate Blender (I promise I did Doris). Blender has this really cool cloth simulator. I watched a few YouTube videos on the topic and was very impressed. But as

Best laid plans...

OK – so this picture has nothing to do whatsoever with this post. It is just a holiday snap from a few years ago. But I think of it this way, if I didn’t post this picture here then I probably would never look at it again – or very rarely. Oh well, on with the post… I had great expectations for this last weekend. You will have read about them

Some minor improvements to the spaceship

Hi all, Very tired, so I will be brief (LOL at me being brief!). I’ve revisited the spaceship and decided to stretch it out, add some misty type stuff, and also add a character so that the picture has some form of story going on. This is the result. While I cannot say that I am happy with it, I feel that it is an improvement over the earlier version.

Me, 3D and my fear of Blender

(Expect a long nostalgic egotistical introduction followed by me talking about my irrational fear of Blender – yes, I am self-indulgent! :)  ) In 1991, having completed a Bachelors degree in History & English, I did the obvious thing and enrolled in a Computer Science degree. By this time I had been playing with computers (trying to write games and create graphics) since buying a Commodore 64 in 1983. In

Another incredibly easy picture made with DAZ Studio

Hi all, By now many of my longer-running readers would probably be wondering where went all the promises of easily-made but professional looking art. So here is one for you guys. The following picture was made in about 30 minutes and required very little skill on my part. Yet I must admit that I really quite like it. The character is Asype, the Western Pilot of Shade. He is a

Received Doris' signature and added to picture

Sorry, it’s a bit of a day for posting more than once. Doris kindly sent me her signature and I have added it with my own on the picture. But before I show you the pic, I will share with you an excerpt from her email to me:  “…yes, i like it, it looks like it comes from one of the old adventure games i liked to play, named myst. fun!

Using Doris Fiebig's model

The other day a modeller and artist whom I admire greatly (Doris Fiebig) created a particular abstract-type object. Here is the post. So I said that I thought I could use it in a science fiction scene. Well, we chatted and I got a copy of the model and as I played with textures and scenes the following kind of happened. Hope you all like (especially you Doris). I have

3. Adding a gas giant planet with Photoshop

Hi all, just about to run off to work, but thought that I would share my progress from last night’s work on the desert scene. I’ve added a large but faint blue gas giant in the sky, a crashed spaceship and some smoke. I’m still uncertain about that smoke. I’m thinking about adding some footprints in the sand and maybe some stars in the part of the sky not obscured

2. Starting work on "Desert crash"

Today’s topics are the man in desert scene that I said that I would commence, and feedback from the Monsters anthology publishers (perhaps my post title is a spoiler). Desert My plan went like this: Make a desert landscape in Bryce (because I already own it) and export that to the Unreal Engine. In the Unreal Engine create some totally awesome materials and paint them on the desert. Create a

Content used in "Unexpected"

This entry is part 12 of 12 in the series Fantasy art piece with free 3D tools

Time to give credit where credit is due. This may be a bit of a boring read for many, but to some it will be interesting.  So don’t waste your time reading if lists of digital content leaves you wanting to bang your forehead against cold granite. I won’t mind :) To make “Unexpected” I used a lot of models bought over the past year or so. Here they are. Lady in blue

Finished! My new piece of art.

This entry is part 11 of 12 in the series Fantasy art piece with free 3D tools

Hi all, Well, just as I said, I performed the post-production using Photoshop. To do this I first rendered the scene at 7800 pixels by 3900 pixels. In DAZ Studio, with all my lights etc. it took about 20 minutes of chugging before finally giving me a picture. I ended up doing this several times before I was truly satisfied. Originally I had intended to do streaming sunlight, but it just