Today’s topics are the man in desert scene that I said that I would commence, and feedback from the Monsters anthology publishers (perhaps my post title is a spoiler).
Desert
My plan went like this:
- Make a desert landscape in Bryce (because I already own it) and export that to the Unreal Engine.
- In the Unreal Engine create some totally awesome materials and paint them on the desert.
- Create a picture from this.
Alas the theory pretty much belly-flopped when I tried to apply it. Well, not quite. I successfully created a desert height-map


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“Congratulations” on your first rejection letter. It means that you’re not just sitting in your corner working but really getting it out there. Hope it’s a rarity in that the next one is an acceptance!
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Thankyou 🙂 I expect that there will be a fair few rejections. But these will forge me into a stronger writer 🙂 Thanks 🙂
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Good things come to those who wait… but not passively! =) You’re on the right track, Greg!
And I remembered something… there is a plugin for DS, and I think it’s been free for quite a while (and even installed with DS by default), it’s called Texture Atlas. It is supposed to automate the process of making scene textures smaller without visible loss of quality. I can’t say I have used it (3Delight has an excellent memory management system), but it may be the thing to help you get DS stuff into Bryce without pushing it too far.
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Cool. Thanks. I am looking up Texture Atlas now 🙂 Should make things a lot easier. I just wish Bryce was being worked upon. The more I explore it, the more I am coming to enjoy it
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Oh yes, that’s indeed sad Bryce isn’t getting any meaningful attention from the devs. Is there even a real 64bit version now?
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No 64 bit version, but always hope 🙂