New artwork begins plus my first rejection

New artwork begins plus my first rejection

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Today’s topics are the man in desert scene that I said that I would commence, and feedback from the Monsters anthology publishers (perhaps my post title is a spoiler).

Desert

My plan went like this:

  1. Make a desert landscape in Bryce (because I already own it) and export that to the Unreal Engine.
  2. In the Unreal Engine create some totally awesome materials and paint them on the desert.
  3. Create a picture from this.

Alas the theory pretty much belly-flopped when I tried to apply it. Well, not quite. I successfully created a desert height-map

6 Comments


  1. “Congratulations” on your first rejection letter. It means that you’re not just sitting in your corner working but really getting it out there. Hope it’s a rarity in that the next one is an acceptance!


    1. Thankyou 🙂 I expect that there will be a fair few rejections. But these will forge me into a stronger writer 🙂 Thanks 🙂


  2. Good things come to those who wait… but not passively! =) You’re on the right track, Greg!

    And I remembered something… there is a plugin for DS, and I think it’s been free for quite a while (and even installed with DS by default), it’s called Texture Atlas. It is supposed to automate the process of making scene textures smaller without visible loss of quality. I can’t say I have used it (3Delight has an excellent memory management system), but it may be the thing to help you get DS stuff into Bryce without pushing it too far.


    1. Cool. Thanks. I am looking up Texture Atlas now 🙂 Should make things a lot easier. I just wish Bryce was being worked upon. The more I explore it, the more I am coming to enjoy it


      1. Oh yes, that’s indeed sad Bryce isn’t getting any meaningful attention from the devs. Is there even a real 64bit version now?


        1. No 64 bit version, but always hope 🙂

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