A 3D model is usually made up on different components. If it is a figure, then perhaps the creator will have head, torso, legs and arms components (or even many more). If a motor vehicle, then maybe a chassis, windows, wheels and so on. Most objects are made up of components.
Scene creators frequently use multiple models (figures, architecture, vehicles, props, etc) to establish a scene. In doing so, they pose and arrange these models. They may also
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To get a vehicle to work correctly going from Blender to UE4, I named my vertex groups and bones very specifically – I’ll try to post an unblogged image here at wordpress, let’s see if it works….https://thesegamesiplay.wordpress.com/ayuma-project-1-vertex-groups-and-armature-labeling/
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Brilliant, brilliant, brilliant. 🙂 I was able to see the picture and it was excellent seeing the naming 🙂 Thanks for sharing with me 🙂 I really need to learn more about the Unreal Engine too. 🙂 Greg