3D Models and Scenes

Creating an Art Nouveau Door in Blender

In 2017, I decided to build an art nouveau door using Blender. I felt that this would be a significant challenge for my skills as they were then. This post is how I went about that. It is not so much a tutorial as a record of my efforts. Step 1: Inspiration and initial design I like to start by finding something upon which to model my thoughts. In this

Space Scene in Blender – 2017

Goals At the time of making this image in Blender, I was still struggling with space scenes and was determined to improve. I also set myself the very ambitious goal of trying to emulate one of my artistic heroes, Chris Foss, whose works cover so many science fiction books from the 1970s and 1980s.  Foss’s spaceships were marvelously shaped, often like giant insects. He also used bright colours with stripes

Test rendering a transparent hair texture in #Blender

In my last post (about an hour ago), I commented that while occlusion maps were good, I wondered what the hair would be like if I used a texture that already had transparency. So I quickly cobbled one together in Photoshop that was based on the same two textures that I used in the last post. Here is the node set-up that I used in Blender: Note that it is

Initial thoughts on a 3D Art Nouveau setting to be made in Blender

Just a short post. I did my initial brain dump of design specifications in PowerPoint. These are fairly simple. Here is a link to a Google image search on Art Nouveau. What do you see? Curved lines and natural shapes. So I had a go at using PowerPoint to create some basic outlines of wall shapes. This said, they feel more Art Deco (i.e. more geometric that natural in form).

How did I make the x-ray machine model?  #Blender

(Sorry – this is a repost as my database corrupted and I had to do a restore. Annoying as I had been in a hurry and had not done my normal post-post backup. Lucky I had a copy of the text.) I’m a Blender noob, so let me show how I used my simple skills to make the objects. Now the bench was really easy. Essentially it is a whole

Ceiling mount added   #Blender

Wow! Today was amazing. It’s like suddenly something clicked and I found myself achieving more in less time. The ceiling mount took me about half-an-hour. Admittedly I did spend an additional hour beforehand studying a number of videos regarding bending stuff in Blender. The reason was that I decided to try using a Bend modifier. This is different from how I formed the C-arm which is actually a curve. However