Warwick Castle and demonstrating the golden hours

Warwick Castle and demonstrating the golden hours

Summary

In today’s post I will look at Warwick Castle as a tourist destination, a place where history is recreated,

6 Comments


    1. Yep – it was grand. I am sooooo going to inundate you all with my six weeks of adventures over coming months 🙂


  1. ” digital artists creating 3D images should also consider emulating this in their compositions.”

    This.

    “tomorrow I might make a simple 3D scene in either Bryce or DAZ Studio to see how easy it is to emulate the Golden Hours in such modelling applications”

    From the built-in solutions, Iray’s sunsky seems to be capable. I don’t remember if there are any working settings for shadow softness, though – some “haze”/”turbidity” parameters, or suchlike. And I guess that the tonemapper camera settings should be adjusted a bit for sunset/sunrise – I personally found even the “noon” light to need a bit more ISO than the default DS Iray settings provide.

    As for Bryce, I remember I tried to do a render with “volumetric world” option enabled once – it was years ago, so it took a good number of hours, but the result was interesting. This might be a perfect complement to the “golden hours” scene, especially with clouds or trees to go for the “godray” effect. And “true ambience”, it’s one parameter that has long mystified me – as far as I understand, it is a sort of GI. But I never managed to come up with any meaningful Bryce scene to test it on – given that I was not built to navigate the “Kai Krause”-style artistic interfaces, I simply lose patience way too fast.
    Have you ever tried the “true ambience” thing?


    1. You are the “engineer” to my “theoretician”. (That is a compliment)

      When I wrote those phrases I was so in the middle of one of my little fantasies about how we could make 3D art better and you knew exactly how to make it done. 🙂 I love your brain. When I read your posts I often go “whoah! That is so clever.” Much, much more than me 🙂

      When it comes to Bryce I always find myself looking at what David Brinnen has done and trying to figure out how I can adapt it. I don’t think that I have tried the true ambience thing. This said, I have recently become interested in Gleb Alexandrov and his Blender work as it often focuses on light,

      I suspect that you are correct about the “volumetric world” option but think that we can emulate easier. At the end of the day the golden hours comes down to two things:
      1. the colour of the light (a soft golden).
      2. the direction of the light with its impact upon shadows (keeping the light source just barely above the horizon cause the shadows to be longer and/or more pronounced).

      By simply doing these things I reckon we can make a difference.

      I know that some 3D artists do experiment with lighting, but I am constantly amazed by the number that seem to use default lighting (which is very boring and leaves their work looking flat and lifeless)

      Thanks for your response. I truly value it 🙂


      1. Thank you, Greg, you’re too kind =) “Engineer” is what one of my degrees actually says, so I guess we’re talking ‘professional deformation’ here =D

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