Purpose
The purpose of this post is to show how (more-or-less) the same hair texture can be made using any of the following: Photoshop, GIMP, or Paint.Net. Note that I have not been that particular in selecting the same base colors and I also recommend that you experiment a lot with what I give you.
Background
As per my last post, mastering hair in Blender (for use in DAZ Studio) is one of my 2018 goals. I started researching this and found a number of different ways to create hair.
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Very interesting post Greg. the Photoshop files looks clearest but is the sharpness a plus when you turn the texture into a model?
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I’ve been experimenting with low-poly hair a lot in the last two years, and so far haven’t found a perfect solution. As far as I can tell at this point, sharpness of the hair texture itself matters less than what you do with normals and shading. And alphas.
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Thanks for the info. I’ll play around with the normals, alphas etc in future posts. I’m going to try whatever techniques I can find including particle system hair. 🙂
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Yep – Photoshop definitely does the best job, but then I did each one in about 2-3 minutes. I reckon that with some experimentation it may be possible to improve the Paint.NET and GIMP textures. Jasne seems experienced in this, so I will take his word in respect to normals and alphas etc. 🙂
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I’d add that if your strands are UV-mapped so that the top is the root, the darker colours should be closer to the root for a natural effect.
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Excellent point that I had not thought about 🙂 Thanks 🙂
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