Making a simple hair texture using #Photoshop or #GIMP or #Paint.Net

Making a simple hair texture using #Photoshop or #GIMP or #Paint.Net


The purpose of this post is to show how (more-or-less) the same hair texture can be made using any of the following: Photoshop, GIMP, or Paint.Net. Note that I have not been that particular in selecting the same base colors and I also recommend that you experiment a lot with what I give you.


As per my last post, mastering hair in Blender (for use in DAZ Studio) is one of my 2018 goals. I started researching this and found a number of different ways to create hair.


  1. Very interesting post Greg. the Photoshop files looks clearest but is the sharpness a plus when you turn the texture into a model?

    1. I’ve been experimenting with low-poly hair a lot in the last two years, and so far haven’t found a perfect solution. As far as I can tell at this point, sharpness of the hair texture itself matters less than what you do with normals and shading. And alphas.

      1. Thanks for the info. I’ll play around with the normals, alphas etc in future posts. I’m going to try whatever techniques I can find including particle system hair. 🙂

    2. Yep – Photoshop definitely does the best job, but then I did each one in about 2-3 minutes. I reckon that with some experimentation it may be possible to improve the Paint.NET and GIMP textures. Jasne seems experienced in this, so I will take his word in respect to normals and alphas etc. 🙂

  2. I’d add that if your strands are UV-mapped so that the top is the root, the darker colours should be closer to the root for a natural effect.

    1. Excellent point that I had not thought about 🙂 Thanks 🙂

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