Step one of new image: Basic Architecture using Sweet Home 3D
Tonight I constructed the basics of a very limited stage for my aforementioned picture.
Tonight I constructed the basics of a very limited stage for my aforementioned picture.
Hi all, I’m just sharing my intentions with you. Normally my art involves very little planning. I just play till something nice appears. Today I want to actually plan a picture and share the entire process with you. As I want to challenge myself on a few things, this will take a few weeks. My goals with the picture are: to have dramatic lighting (think Caravaggio or Film Noir) to
Hi, This is a new picture that I have created with DAZ Studio. I call it Seduction. It came about accidentally. I was actually just playing with having multiple different coloured spotlights hitting different figures (so each figure here has about three lights hitting it)
At the age of 13 I was told that I would be blind by 21. That was in 1977 and obviously I can still see. Well
When I look in the mirror I can plainly see the impact that life has had upon me. I’m a little flabby and worn around the edges. A few more wrinkles, especially around the eyes and forehead. Signs of bags under the eyes. No, no – don’t take that vision of perfection at the top of this post as gospel. I am not as gorgeous in reality as that picture
In my last post I mentioned that I was working on a picture of my character Pari Azar. As is normally the case I was experimenting with a few new things. The first two were a couple of plant models from www.xfrog.com. One was a Chestnut and the other a Giant Sea Fan. The second thing was a Grass Shader for DAZ Studio that promised a real sense of grass
XFrog are a company that specialise in Organic Procedural 3D Modelling and Plant Models.
The current short story upon which I work features blue priestesses who tell fortunes using cups filled with tears of blood. So I wanted to make a picture of such a priestess. I envisioned a close up of her face with the blood tears flowing. The first step was putting the basic scene of the head together in DAZ Studio. As my renderer for DAZ Studio (and Blender for that
Every day I spend about an hour watching YouTube videos on topics ranging from the history of particular genres to various art “how to” guides. Recently I stumbled across one by a professional artist who spoke about his picture reference library. At the time I thought “That’s cool” and forgot about it. But later that day I realised just how valuable an observation this was. (Unfortunately I cannot find the
Recently Mustakettu over at Radium Demesne suggested that I should look at a free little graphics app called Sweet Home 3D.