2016

Naming components of 3D models

A 3D model is usually made up on different components. If it is a figure, then perhaps the creator will have head, torso, legs and arms components (or even many more). If a motor vehicle, then maybe a chassis, windows, wheels and so on. Most objects are made up of components. Scene creators frequently use multiple models (figures, architecture, vehicles, props, etc) to establish a scene. In doing so, they

Renderosity, a Gazebo, and a Photoshop image of "PoliceJoe"

Today was one of those days where I felt busy but did not really accomplish much. So I’ve decided to inflect my day upon you, my precious readers. let’s see… Renderosity Mustakettu85 introduced me in a comment to Renderosity. On the slim chance that you don’t know what Renderosity is, it’s a web marketplace for 3D models and such. To use it you need to register. They have a Freestuff part, so

Multiplayer games: is it comeback time?

If you have read any of my unfinished gamer history on this site you will know that from the late 1990s to about 2012(?) I was a passionate multiplayer gamer. I used the handle/alias SoulThief from 2000 onwards, to the point that for a while I even had a company by that name. However the joy was slowly being sucked from my passion. Online gaming increasingly became full of fools

Import 3D Fuse character into Photoshop

Hi folks, This is just a bit more experimentation and I thought you may want to tag along. So in my last post I created a character in Adobe Fuse and failed to import it into DAZ Studio. However documentation suggested that I could import it into the 3D functionality of Adobe Photoshop. I looked around YouTube and found this good tutorial by Victoria Pavlov. So I thought that I