Top level project lifecycle for new x-ray machine model

Top level project lifecycle for new x-ray machine model

 

Some of you may remember that around this time last year I designed a 3D model of an X-ray machine that my brother-in-law used in a presentation at an international conference in Paris. At the time I was really struggling with my eyes and I was very dissatisfied with the outcome, despite the good reception it received in Paris. So one of my projects while unemployed

7 Comments


  1. Good for you Greg. Your methodology system bears some similarity to the strategic planning system I sometimes use. My system also has the vertical and horizontal componentry and is quite versatile in its application.


    1. Thanks old friend 🙂 I must admit that I like this sort of approach. Sometimes, though, in the past they became too deep for my fellow workers and only I used them. LOL


  2. Love it. It’s really good to have those sort of structures. I use systems and processes myself in every thing of that nature. Very cool project as well! You might want to just animate in blender and just transfer and play with the animation in Unreal, or animated directly in Unreal. Unless you are doing the programming approach for your own growth and benefits, that is. Hope you keep posting updates.


    1. Thanks so much 🙂 It will be a challenge for me, but hopefully one in which I will grow. And I really need to grow at present. I will do my best to keep everyone updated in respect to my parallel endeavours 🙂


    1. That looks so cool and makes a lot of sense. A shame that Blender is a Phase III.

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