Blender

X-ray model design - floor and ceiling mounts

Just a quickie post for design purposes in this Blender project. I’ve made very simple designs of the floor and ceiling mounts that these things have. As per the other designs, these are based upon images taken of actual machines that I have found on the internet. There does appear to be a bit of a difference. Here is the floor mount structure: You’ll note that it is very simple.

The bench design for the x-ray model

So here we have the final part of the model draft design that helps to understand just what I will be creating in Blender. To be honest, I probably did not need to break it down to four components. The middle two could probably have been combined, but just looking at them I felt them to be separate components. I think the design speaks for itself.   So the next

C-arm broad design for 3D x-ray model

Hi all, Below is a diagram where I have deconstructed the various photos and videos of X-Ray machine C-arms into their various components in preparation for my Blender build. Obviously there is a lot of guesswork involved, but it is all I need to go forward with this design. As you will see I have identified six discrete objects. I pondered a bit over the Image Intensifier and it’s interface

Control panel design for 3D x-ray model

Just a short post today. It’s been a busy day job-hunting without a lot on this being achieved. So I have created my folder of reference photos. As mentioned before, I find Toshiba’s Infinix a wonderfully designed piece of equipment. Obviously this is from a aesthetic perspective because I don’t have the technical knowledge to comment upon how well it works. But it really does look like a machine of

3D X-ray model - my project charter

As mentioned previously, my first step is to set out a project charter for how I am going to approach creating this new model of an x-ray machine. So here it is: Charter Purpose My purpose is to create a 3D model of an x-ray machine that can be sold at an online market place. Ideally it will be rigged, but this is not essential. Success Criteria 1. Shaped like

Top level project lifecycle for new x-ray machine model

  Some of you may remember that around this time last year I designed a 3D model of an X-ray machine that my brother-in-law used in a presentation at an international conference in Paris. At the time I was really struggling with my eyes and I was very dissatisfied with the outcome, despite the good reception it received in Paris. So one of my projects while unemployed

New art work: Upon the Battlements

Hi folks, Have to keep today’s post brief as my eyes are aching a bit and have become quite blurry. Probably over worked them on the weekend with the piece of art that I am about to discuss. Last week a good deal came from DAZ where I could buy a model dragon for some ridiculously small amount if I first bought a new product. So I did. Me being

Naming components of 3D models

A 3D model is usually made up on different components. If it is a figure, then perhaps the creator will have head, torso, legs and arms components (or even many more). If a motor vehicle, then maybe a chassis, windows, wheels and so on. Most objects are made up of components. Scene creators frequently use multiple models (figures, architecture, vehicles, props, etc) to establish a scene. In doing so, they